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  1. #1
    Join Date
    Dec 2010
    Posts
    4,679

    "Damage from Set Trap, Triple Trap, Piercing Trap, and The One Trap now inherited from your main hand weapon"

    This is solely for yellow tree, when slotting yellow and not dipping into the tree, no?
    I'm en route to work and can't check.

  2. #2
    Join Date
    Jun 2011
    Posts
    1,730
    I haven't any crystals in my spear yet-> trap damage is significantly lower now. about half the damage. Adding 22 crystals may make traps stronger than before... but I don't use traps for damage, there are far better tools for that. I use them for CC and debuffing. That's our role.

    Trap damage is more of a PvP thing, I guess.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  3. #3
    Join Date
    Jun 2011
    Posts
    263
    Unfortunately I didn't take any screenshots before the update, but my RED trait hunter's Trap was doing around 11K damage before and only 5,8K damage now.

    It's been a while since I played yellow line, so can't really know what changes happened there.
    Arequain Belechael, Legate of Celosien, Minas Brethil, Lebennin

  4. #4
    Join Date
    Jun 2011
    Posts
    711
    I have this all documented more or less accurate (% changes might differ a bit):

    - They added damage type to initial damage.

    - They removed The One Trap initial
    - The One trap bonus damage is about halved
    - The one trap DoT should be about 40-45% stronger on max rank than prior to patch (if no star-lits used slightly weaker)

    - Triple trap initial is about 30% what it was. With max rank should be about 60-65% what it was

    - Piercing trap initial about 10% weaker as default, will gain about 30% increase with LI ranks
    - Piercing Trap DoT about 25% weaker initially. Will grow about 15% stronger with LI ranks



    To be honest trap damage was ridiculous before these changes. Totally broken. This is much more balanced now.

  5. #5
    Join Date
    Dec 2010
    Posts
    4,679
    The damage has been lowered? For yellow as well?
    I can skip updating this game lol, forums remain a better source of entertainment.

  6. #6
    Join Date
    Jun 2011
    Posts
    1,730
    Here's another one for you: Lingering Wound CD has been tripled
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  7. #7
    Join Date
    Dec 2010
    Posts
    4,679
    Quote Originally Posted by Tatharil View Post
    Here's another one for you: Lingering Wound CD has been tripled
    It is a sign of insanity.
    I mean, I must be.
    Why am I still here after the abuse

  8. #8
    Join Date
    Jun 2011
    Posts
    711
    Quote Originally Posted by Macroscian View Post
    The damage has been lowered? For yellow as well?
    I can skip updating this game lol, forums remain a better source of entertainment.
    Damage on traps was utterly broken. 2 shotting mobs.... Killing creeps within 10s...

  9. #9
    Join Date
    Sep 2007
    Posts
    3,255
    Quote Originally Posted by Macroscian View Post
    It is a sign of insanity.
    I mean, I must be.
    Why am I still here after the abuse
    No weaseling out of "proper" hunter play any more. Get into red line like you're "supposed" to and everything will be fine. Keep crossing the line and trying to use yellow, you'll have to play the price. Don't make SSG nerf yellow again, because they'll do it!

  10. #10
    Join Date
    Sep 2007
    Posts
    3,255
    Quote Originally Posted by siipperi View Post
    Damage on traps was utterly broken. 2 shotting mobs.... Killing creeps within 10s...
    Creeps were annoyed by something hunter could do? Well, say no more. Obviously it "had to" be nerfed in that case.

  11. #11
    Join Date
    Jun 2011
    Posts
    1,730
    HS/Upshot kill creeps even faster I guess. Never mind. I don't care about trap damage. They are for CC....we don't have any other reliable CC since HD. Wait... did I say traps are reliable CC?

    You can rely on the fact, that exactly the one foe you don't need to be trapped will trigger 2 traps at once and the one you wanted to trap will come right at you. Ok. They are reliable.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  12. #12
    Join Date
    Sep 2007
    Posts
    3,255
    Quote Originally Posted by Tatharil View Post
    HS/Upshot kill creeps even faster I guess. Never mind. I don't care about trap damage. They are for CC....we don't have any other reliable CC since HD. Wait... did I say traps are reliable CC?

    You can rely on the fact, that exactly the one foe you don't need to be trapped will trigger 2 traps at once and the one you wanted to trap will come right at you. Ok. They are reliable.
    Yes, but HS/Upshot are red line, so that's OK.

    On the "bright side" traps only work that well when solo. You can always count on someone to break the CC when you're in a group.

  13. #13
    Join Date
    Jun 2011
    Posts
    711
    Quote Originally Posted by DKenny View Post
    Creeps were annoyed by something hunter could do? Well, say no more. Obviously it "had to" be nerfed in that case.
    Unmitigated damage hitting over 20k per trap... Didn't even need ranged skills for that onslaught. Same in landscape. 2 traps down and mob dies.

  14. #14
    Join Date
    Jun 2011
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    1,730
    Quote Originally Posted by DKenny View Post
    Yes, but HS/Upshot are red line, so that's OK.

    On the "bright side" traps only work that well when solo. You can always count on someone to break the CC when you're in a group.
    In the current state of yellow line yellow hunters have to go that deep into red. 11/12 points yellow, remaining 76/77 points in red.
    Deadly Precision... And if you are already that deep in red... wyh not take HS, Bodkin Arrows and Upshot
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  15. #15
    Join Date
    Jun 2018
    Posts
    50
    I have to disagree with you on what you said Tatharil. I have 2 hunters that run yellow, 1 which is 54, the other is 114 in Mordor. I've only dipped enough into red to get Heartseeker and to reduce induction time. Both do just fine as they are. I can survive an encounter in Mordor with up to 4 elite type mobs that doesn't happen in red line or blue now for that matter.


    Consider that some people are not going to trait the way you do. In short there are some things that can be tweaked but there shouldn't be any changes to that spec that only caters to a certain sub group of people playing the game.

  16. #16
    Join Date
    Jun 2011
    Posts
    1,730
    Sure yellow can survive those fights. But you don't need more than 12 ranks in yellow for that, 16 if you like to have piercing trap..... The strong parts of yellow are the good trait line boni. You get all the good traps and debuffs for specialising in yellow not for yellow traits. Red and blue traits are far stronger than yellow. You lose 5% CC and gain 50% damage by ignoring worthless traits like explosive arrow, complex mechanisms, imp DS, Endurance..... and getting the good red/blue traits.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  17. #17
    Join Date
    Jun 2018
    Posts
    50
    Worthless to you you mean, let's be clear, when you make blanket statements like that you're no better than Siipperi.


    Explosive arrow, Should it be ground targeted, IMO no. That is one of it's biggest flaws. Make into an st or aoe that explodes when it hits the target. Have it do a dot rather than a stun. That might make it better.

    Endurance stance is not worthless, not optimal but definitely not worthless, increase the heal on the stance by 15% at the least to make it more useful than it is now.


    This is what I mean, your ideas cater to you and those that think like you do. The problem is that you are not thinking about others that don't play the way you do, just like Siipperi.

  18. #18
    Join Date
    Jun 2011
    Posts
    1,730
    I meant Endurance the trait, not Endurance stance. Adding a lil bit of evasion while we are already at cap anyway is worthless.

    Regarding the rest. If those traits work for you, it's fine. But considering the role yellow should have according to its description those traits are very weak at best.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  19. #19
    Join Date
    Jun 2011
    Posts
    117
    Quote Originally Posted by Hythel45 View Post
    Worthless to you you mean, let's be clear, when you make blanket statements like that you're no better than Siipperi.

    This is what I mean, your ideas cater to you and those that think like you do. The problem is that you are not thinking about others that don't play the way you do, just like Siipperi.
    Those traits are indeed worthless because no decent yellow line hunter would ever invest points in them. Those mentioned traits only look good on the surface to someone who lacks experience, but your points are better served elsewhere. But quite frankly, it's getting a bit old seeing the same person go on and on about yellow hunter not being amazing since Helm's Deep, and trying to suggest changes that would make it an over-the-top traitline, so much so that it's now been integrated into his forum signature.

    I find it also amusing that someone with a join date of June 2018 and 15 posts already knows who siipperi is.

  20. #20
    Join Date
    Jun 2018
    Posts
    50
    Siipperi has been around for awhile now and if you had bothered to read other posts that I've put up, you would know that I have come back from a 4 year break and had to make a new account because the old one is gone, I don't mind starting over, but you should at least have a clue as to what is going on before you make statements about someone.

    Those traits are indeed worthless because no decent yellow line hunter would ever invest points in them. Those mentioned traits only look good on the surface to someone who lacks experience, but your points are better served elsewhere. But quite frankly, it's getting a bit old seeing the same person go on and on about yellow hunter not being amazing since Helm's Deep, and trying to suggest changes that would make it an over-the-top traitline, so much so that it's now been integrated into his forum signature.

    Wow, another elitist who thinks because someone does something different from them means they lack experience. Who do you think you are even saying that ?

  21. #21
    Join Date
    Jun 2011
    Posts
    1,730
    Quote Originally Posted by valkrye View Post
    But quite frankly, it's getting a bit old seeing the same person go on and on about yellow hunter not being amazing since Helm's Deep, and trying to suggest changes that would make it an over-the-top traitline, so much so that it's now been integrated into his forum signature.
    Putting it in my signature was more of a jest than anything else. I realised this topic is my version of "ceterum censeo".
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  22. #22
    Join Date
    Sep 2013
    Posts
    4,771
    Quote Originally Posted by Tatharil View Post
    I meant Endurance the trait, not Endurance stance. Adding a lil bit of evasion while we are already at cap anyway is worthless.

    Regarding the rest. If those traits work for you, it's fine. But considering the role yellow should have according to its description those traits are very weak at best.
    I doubt that anyone is capped in evasion. you know... the cap for partial evasion is quite huge
    but yea, I agree.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
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  23. #23
    Join Date
    Aug 2016
    Posts
    455

    hunter

    I want to be like BA's all 3 traps for 75k damage each with 50k DoT

 

 

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