Originally Posted by
Ethrildar
Will try to keep this minimalist because there's infinite amounts of info on all of these things to be found, and another player posted a similar wish-list. PM me if unsure of any of the bugs or would like clarification:
Major, gameplay impacting bugs/omissions to latest round of fixes:
1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.
2. Blue-line is crippled right now when compared to literally any other tank, it has no decent survivability skills to speak of, no cooldowns, Never Surrender is the only thing semi decent but utterly incomparable to any CD of any other tank, and on a longer CD than any other tank's CDs. BPE tanks are a lovely idea when bosses can be BPEd.
3. Warden is 100% reliant on the +3 DOT pulse 4-set and cannot use any other gear, we have no options at all. As another poster mentioned, place this into traits not gear, and give us useful but less mandatory gear options for 4-sets, like +25% Bleed Damage found on Throne 2set.
4. Self heals have not scaled at all, Hunters currently have five times our immediately available self healing capability at the click of two buttons, rather than 30 buttons, and while even Blood Arrows is "over time" based, it's 10x as effective as any of the Perseverance line heals.
5.a. We still have no means to counter spam silence/disarm, or cure these properly when multiple debuffs of the same potion type are present.
5.b. First Aid costs far too much power and is way too slow to fire, it should cure three debuffs, but require a trait to do so, which can be nestled in Blue somewhere around the top 1/3 of the tree (top literally), given the basic nature of the trait.
6. Defiant Challenge nerf was a) completely unnecessary and b) annoying. I don't like DC giving a mit buff because the skill is so necessary in normal gameplay. Move the mit buff to a static +20% mits for 20 seconds on a 60 sec CD clickable skill.
7. Only melee class with no viable CC immunity, slow clear, or sprint. Would like Ambush snap-shot proc from Yellow line to be available in all lines, or a viable slow cure similar to Reaver's resilience.
8. As another poster mentioned, Shield Tactics stun immunity can fail to protect you if you're stunned quickly enough after it being used, making it beyond useless.
Minor, nice-to-have fixes:
1. Almost all Blue-line traits are only being traited in order to get at the two or three decent things actually in the tree. A fully tank-spec Warden is much better off being 90% Red than Blue right now.
2. Self-buff durations are tiny, and the animations on some of these skills take up literally 25% of their duration, they need to be consolidated, and the animations shortened. Dance of War, I'm looking at you.
3. Gambit chains, even what, 4-5 years on? Are still utter garbage and not worth using. In my opinion, as it's most DPS efficient to have DOT skills applying by the heaviest first, these chains should function in reverse and give a substantial buff to the final gambit in the chain (being the two or three-builder gambit, not the four or five-builder one).
4. Still no ability to rapidly interrupt unless you can see it coming and plan well ahead, makes our three interrupt skills useless. They can also be BPEd and don't interrupt if they are, what junk. I posted in another thread that "The Boot" should be a clickable interrupt skill similar in functionality to "Clobber" or Captain's "Kick" skill.
5. Make Shield and Shield, Fist and Fist, Spear and Spear gambit masteries immediate and make Deft Strike, Goad, and Defensive Strike a) Do nothing, no damage or buff etc. and b) have no animation. Putting a gambit into battle memory should not take you as long as it would to just make the gambit a second time anyway and should be doable really quickly, to fit with the flow of the class.
6. Surety of Death still checks against B/P/E and Resist, please make it bypass B/P/E like the rest of the gambits in its' chain.
Other:
1. Please remove Impressive Flourish from the game, I hate this gambit with a passion, it does nothing worth-while and needs to die.
2. Please could you make it so the non-combat animations of Surety of Death line are not completely horrendous? The annoyance aside, they just look like a joke and being stuck in them kills DPS from the get-go if you get one off before combat-lock activates.
The one we'd really like to see fixed, again:
1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.