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  1. #1
    Join Date
    Jun 2011
    Posts
    2,456

    Please can we get an ETA on fixes for the following? @Cordovan

    Will try to keep this minimalist because there's infinite amounts of info on all of these things to be found, and another player posted a similar wish-list. PM me if unsure of any of the bugs or would like clarification:

    Major, gameplay impacting bugs/omissions to latest round of fixes:

    1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.

    2. Blue-line is crippled right now when compared to literally any other tank, it has no decent survivability skills to speak of, no cooldowns, Never Surrender is the only thing semi decent but utterly incomparable to any CD of any other tank, and on a longer CD than any other tank's CDs. BPE tanks are a lovely idea when bosses can be BPEd.

    3. Warden is 100% reliant on the +3 DOT pulse 4-set and cannot use any other gear, we have no options at all. As another poster mentioned, place this into traits not gear, and give us useful but less mandatory gear options for 4-sets, like +25% Bleed Damage found on Throne 2set.

    4. Self heals have not scaled at all, Hunters currently have five times our immediately available self healing capability at the click of two buttons, rather than 30 buttons, and while even Blood Arrows is "over time" based, it's 10x as effective as any of the Perseverance line heals.

    5.a. We still have no means to counter spam silence/disarm, or cure these properly when multiple debuffs of the same potion type are present.
    5.b. First Aid costs far too much power and is way too slow to fire, it should cure three debuffs, but require a trait to do so, which can be nestled in Blue somewhere around the top 1/3 of the tree (top literally), given the basic nature of the trait.

    6. Defiant Challenge nerf was a) completely unnecessary and b) annoying. I don't like DC giving a mit buff because the skill is so necessary in normal gameplay. Move the mit buff to a static +20% mits for 20 seconds on a 60 sec CD clickable skill.

    7. Only melee class with no viable CC immunity, slow clear, or sprint. Would like Ambush snap-shot proc from Yellow line to be available in all lines, or a viable slow cure similar to Reaver's resilience.

    8. As another poster mentioned, Shield Tactics stun immunity can fail to protect you if you're stunned quickly enough after it being used, making it beyond useless.


    Minor, nice-to-have fixes:

    1. Almost all Blue-line traits are only being traited in order to get at the two or three decent things actually in the tree. A fully tank-spec Warden is much better off being 90% Red than Blue right now.

    2. Self-buff durations are tiny, and the animations on some of these skills take up literally 25% of their duration, they need to be consolidated, and the animations shortened. Dance of War, I'm looking at you.

    3. Gambit chains, even what, 4-5 years on? Are still utter garbage and not worth using. In my opinion, as it's most DPS efficient to have DOT skills applying by the heaviest first, these chains should function in reverse and give a substantial buff to the final gambit in the chain (being the two or three-builder gambit, not the four or five-builder one).

    4. Still no ability to rapidly interrupt unless you can see it coming and plan well ahead, makes our three interrupt skills useless. They can also be BPEd and don't interrupt if they are, what junk. I posted in another thread that "The Boot" should be a clickable interrupt skill similar in functionality to "Clobber" or Captain's "Kick" skill.

    5. Make Shield and Shield, Fist and Fist, Spear and Spear gambit masteries immediate and make Deft Strike, Goad, and Defensive Strike a) Do nothing, no damage or buff etc. and b) have no animation. Putting a gambit into battle memory should not take you as long as it would to just make the gambit a second time anyway and should be doable really quickly, to fit with the flow of the class.

    6. Surety of Death still checks against B/P/E and Resist, please make it bypass B/P/E like the rest of the gambits in its' chain.

    Other:

    1. Please remove Impressive Flourish from the game, I hate this gambit with a passion, it does nothing worth-while and needs to die.
    2. Please could you make it so the non-combat animations of Surety of Death line are not completely horrendous? The annoyance aside, they just look like a joke and being stuck in them kills DPS from the get-go if you get one off before combat-lock activates.

    The one we'd really like to see fixed, again:

    1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.


  2. #2
    Join Date
    Oct 2017
    Posts
    729
    Quote Originally Posted by Ethrildar View Post
    Will try to keep this minimalist because there's infinite amounts of info on all of these things to be found, and another player posted a similar wish-list. PM me if unsure of any of the bugs or would like clarification:

    Major, gameplay impacting bugs/omissions to latest round of fixes:

    1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.

    2. Blue-line is crippled right now when compared to literally any other tank, it has no decent survivability skills to speak of, no cooldowns, Never Surrender is the only thing semi decent but utterly incomparable to any CD of any other tank, and on a longer CD than any other tank's CDs. BPE tanks are a lovely idea when bosses can be BPEd.

    3. Warden is 100% reliant on the +3 DOT pulse 4-set and cannot use any other gear, we have no options at all. As another poster mentioned, place this into traits not gear, and give us useful but less mandatory gear options for 4-sets, like +25% Bleed Damage found on Throne 2set.

    4. Self heals have not scaled at all, Hunters currently have five times our immediately available self healing capability at the click of two buttons, rather than 30 buttons, and while even Blood Arrows is "over time" based, it's 10x as effective as any of the Perseverance line heals.

    5.a. We still have no means to counter spam silence/disarm, or cure these properly when multiple debuffs of the same potion type are present.
    5.b. First Aid costs far too much power and is way too slow to fire, it should cure three debuffs, but require a trait to do so, which can be nestled in Blue somewhere around the top 1/3 of the tree (top literally), given the basic nature of the trait.

    6. Defiant Challenge nerf was a) completely unnecessary and b) annoying. I don't like DC giving a mit buff because the skill is so necessary in normal gameplay. Move the mit buff to a static +20% mits for 20 seconds on a 60 sec CD clickable skill.

    7. Only melee class with no viable CC immunity, slow clear, or sprint. Would like Ambush snap-shot proc from Yellow line to be available in all lines, or a viable slow cure similar to Reaver's resilience.

    8. As another poster mentioned, Shield Tactics stun immunity can fail to protect you if you're stunned quickly enough after it being used, making it beyond useless.


    Minor, nice-to-have fixes:

    1. Almost all Blue-line traits are only being traited in order to get at the two or three decent things actually in the tree. A fully tank-spec Warden is much better off being 90% Red than Blue right now.

    2. Self-buff durations are tiny, and the animations on some of these skills take up literally 25% of their duration, they need to be consolidated, and the animations shortened. Dance of War, I'm looking at you.

    3. Gambit chains, even what, 4-5 years on? Are still utter garbage and not worth using. In my opinion, as it's most DPS efficient to have DOT skills applying by the heaviest first, these chains should function in reverse and give a substantial buff to the final gambit in the chain (being the two or three-builder gambit, not the four or five-builder one).

    4. Still no ability to rapidly interrupt unless you can see it coming and plan well ahead, makes our three interrupt skills useless. They can also be BPEd and don't interrupt if they are, what junk. I posted in another thread that "The Boot" should be a clickable interrupt skill similar in functionality to "Clobber" or Captain's "Kick" skill.

    5. Make Shield and Shield, Fist and Fist, Spear and Spear gambit masteries immediate and make Deft Strike, Goad, and Defensive Strike a) Do nothing, no damage or buff etc. and b) have no animation. Putting a gambit into battle memory should not take you as long as it would to just make the gambit a second time anyway and should be doable really quickly, to fit with the flow of the class.

    6. Surety of Death still checks against B/P/E and Resist, please make it bypass B/P/E like the rest of the gambits in its' chain.

    Other:

    1. Please remove Impressive Flourish from the game, I hate this gambit with a passion, it does nothing worth-while and needs to die.
    2. Please could you make it so the non-combat animations of Surety of Death line are not completely horrendous? The annoyance aside, they just look like a joke and being stuck in them kills DPS from the get-go if you get one off before combat-lock activates.

    The one we'd really like to see fixed, again:

    1. Masteries and attack duration are clearly broken and when debuffed, make playing a Warden frustrating as hell - Animation speed STILL seems to be tied to run speed also, see Battle Prep skill for a prime example of this.


    +111

  3. #3
    Join Date
    Jun 2017
    Posts
    147
    Wardens have 150k+ morale (300k+ with ns) with 40k bleed tooltips every 3s, what more do you need

  4. #4
    Join Date
    Jun 2011
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    Quote Originally Posted by hanxcve View Post
    Wardens have 150k+ morale (300k+ with ns) with 40k bleed tooltips every 3s, what more do you need
    I mean, read the list and answer the question for yourself?

    NS isn't a 100% heal, you'd have to double-proc it to turn 150k morale into 300k and assuming no heal debuffs/morale debuffs. 300k is also completely redundant when all raid bosses hit through % damage, making our whopping great morale pool as effective as having 100k.

    DOTS tick every 4 seconds on Warden, not every 3, pretty basic, everyone knows that.

    40k tooltip is on two skills on a totally max-geared and decently built Warden, just like Heart-seeker has a near 100k tooltip on a decent Hunter with a 28k DOT that ticks twice as often as Warden DOTS, making it nearly 60k tooltip from the DOT alone. We can DPS now, sweet, nobody's saying we can't, the class is still horrible to play right now due to a number of the bugs/oversights above. Being in a decent spot is not a reason not to campaign to have bugs fixed.

  5. #5
    Join Date
    Jun 2011
    Posts
    700
    Quote Originally Posted by Ethrildar View Post
    I mean, read the list and answer the question for yourself?

    NS isn't a 100% heal, you'd have to double-proc it to turn 150k morale into 300k and assuming no heal debuffs/morale debuffs. 300k is also completely redundant when all raid bosses hit through % damage, making our whopping great morale pool as effective as having 100k.

    DOTS tick every 4 seconds on Warden, not every 3, pretty basic, everyone knows that.

    40k tooltip is on two skills on a totally max-geared and decently built Warden, just like Heart-seeker has a near 100k tooltip on a decent Hunter with a 28k DOT that ticks twice as often as Warden DOTS, making it nearly 60k tooltip from the DOT alone. We can DPS now, sweet, nobody's saying we can't, the class is still horrible to play right now due to a number of the bugs/oversights above. Being in a decent spot is not a reason not to campaign to have bugs fixed.
    100k heart seeker? 28k dots? hmm mines only 87k and 25k dot with 405% mastery, +5% damage tome and the right legacies and grand abyssal striking rune and thats only when Burn hot is up with legacy. Interesting.

    I guess you could strength stance maybe to get the rest.
    Last edited by Happychappy; Jul 28 2018 at 07:29 PM.

  6. #6
    Join Date
    Jun 2011
    Posts
    2,456
    Quote Originally Posted by Happychappy View Post
    100k heart seeker? 28k dots? hmm mines only 87k and 25k dot with 405% mastery, +5% damage tome and the right legacies and grand abyssal striking rune and thats only when Burn hot is up with legacy. Interesting.
    Not the purpose of this thread to debate the capabilities of other classes anyway but you only have 87k with Burn Hot up? Something's very wrong with your build. 25k is 2-4k short on the tooltip for the DOT at mastery cap with all self buffs, looks like you're traiting incorrectly. The actual main hit of HS should be well over 87k with Burn Hot up, ought to be just shy of 100k.

  7. #7
    Join Date
    Jun 2011
    Posts
    700
    Quote Originally Posted by Ethrildar View Post
    Not the purpose of this thread to debate the capabilities of other classes anyway but you only have 87k with Burn Hot up? Something's very wrong with your build. 25k is 2-4k short on the tooltip for the DOT at mastery cap with all self buffs, looks like you're traiting incorrectly. The actual main hit of HS should be well over 87k with Burn Hot up, ought to be just shy of 100k.
    ill play about with traits. Weird.

    That using precision or strength stance?

    Tried retraiting and nothing i do gets those numbers or even close. Cant see how its possible without a lot of external buffs and strength stance tbh.

    Sorry to go off topic btw.
    Last edited by Happychappy; Jul 29 2018 at 08:05 AM.

  8. #8
    Join Date
    Jun 2011
    Posts
    883
    Quote Originally Posted by hanxcve View Post
    Wardens have 150k+ morale (300k+ with ns) with 40k bleed tooltips every 3s, what more do you need
    Either wardens do have 150k+ morale or they have 40k bleed tooltips each 4s, to get those bleeds you need capped mastery, set of +25% DoT from throne and to have them last longer than 20s you need the +3 pulses set too, impossible to achieve with such a high morale.

  9. Jul 29 2018, 04:13 PM

  10. #9
    Join Date
    May 2009
    Posts
    1,547
    Quote Originally Posted by Ethrildar View Post
    Move the mit buff to a static +20% mits for 20 seconds on a 60 sec CD clickable skill.

    No, please don't. We don't need or want more clickable skills. This is a gambit-based class.


    Shield Mastery and Shield Tactics are our two long-duration defensive buffs. These should be considered the baseline Warden defenses, and anything that is supposed to be maintained with 100% uptime should be rolled into them.
    Dagoreth (Warden) and Belechannas (Lore-master) of Arkenstone

    < No Dorfs >
    Fighting the Dorf menace to Middle Earth since 2008

  11. #10
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    Jun 2011
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    2,456
    Quote Originally Posted by LagunaD2 View Post
    No, please don't. We don't need or want more clickable skills. This is a gambit-based class.


    Shield Mastery and Shield Tactics are our two long-duration defensive buffs. These should be considered the baseline Warden defenses, and anything that is supposed to be maintained with 100% uptime should be rolled into them.
    I wouldn't intend for +20% mits to be a permanent buff, but a clickable cooldown skill, as an emergency skill. Gambits do not (and nobody can reasonably argue otherwise) make good emergency skills, no matter how basic the gambit, even creating something like The Boot when you're already half-way through another gambit, in time for an interrupt is basically impossible for ordinary inductions.

  12. #11
    Join Date
    Jun 2011
    Posts
    883
    Quote Originally Posted by LagunaD2 View Post
    No, please don't. We don't need or want more clickable skills. This is a gambit-based class.


    Shield Mastery and Shield Tactics are our two long-duration defensive buffs. These should be considered the baseline Warden defenses, and anything that is supposed to be maintained with 100% uptime should be rolled into them.
    I agree partially with the first part and completely with the second part: Warden is a gambit class and most buffs should not be clickable skills, but emergency skills on a gambit is not useful considering the class is building gambits non stop during a fight, so time to finish/remove your current gambit+time to build your emergency gambit+ time to execute it easily makes 3-4 seconds, maybe 2 if you can build it entirely with masteries, it just does not work. Need a clickable skill or else it's like having nothing.
    Warden defences pre-trait trees were basically shield tactics+shield mastery and rest were just heals. I'd suggest moving a lot of required buffs into those 2 gambits. Like for example:
    - Shield mastery getting affected by evade rating legacies and parry too, giving block, parry and evade.
    - Shield tactics taking the DC buff to mits: 5% to both mits. TBH it was never ever a good idea to have your only AOE taunt tied to a mit buff you should have 100% of the time up.
    - Never surrender to have half the base cooldown it got atm 5 min in red 2:30 in blue. (that would just match the guard's Warriors heart in cooldown).
    - An additional emergency skill for a boost to -inc damage (like 50% inc damage) with 2-3 mins cooldown and 15-20s duration.

 

 

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