Thank you for finally fixing a few warden issues. Though, it seems that you have created new ones instead.
Before the last update, melee versions Onslaught and Wall of Steel used to do 3 hits with same tooltip damage, with Wall of Steel having the value a bit higher than Onslaught. Now it seems that first two hits of Onslaught have same value with the third one being lower than the rest and Wall of Steel having same values like first two hits of Onslaught.
Similar thing is happening with ranged version of those two skills.
I don't suppose this was intended. It looks like same problem just like champ's Brutal and Ferocious strikes has.