Originally Posted by
Macroscian
Played a yellow tree hunter because it was not overpowered and only a few others played yellow.
It wasn't bad until mobs got hugely inflated morale, just slow.
Then changes were made to red and to blue and to hunters as a whole and global changes were made.
They said they had not touched yellow at all but had rendered the tree completely useless.
Damage was removed and focus generation was removed.
Then, of course, yellow was changed. Excited I read about changes to traps and to lingering wound. Turns out it was reduced damage and added cooldowns.
The easy-going rotation was removed, the damage was removed
My hunter is not going to buy all new LIs.
My hunter can level in festivals, I guess. Mordor is just too slow kills for it to be any fun. Did four levels in festivals!
It's a pain to play even the very easiest start bits of Mordor. It's tedious, boring. Slow, uphill and unrewarding struggle.
Makes me instantly angry just thinking about the changes, constantly reminded of the poor design choices.
On balance, I think I'll let others play that game. New yellow trait tree suggested name is Festival-visitor (unless you want extra run speed for festival...actually, let's do blue for that too).
The problem is most of you hunters trying to run yellow dont build for yellow. Ignore mastery, morale mits and evade,,,,EVADE...your dps comes from the traps not the bow. I run this line successfully in the harshest environment, the moors. It will decimate about anything sans a heal stacked defiler. Throwing a trap legacy on wont get you there. You have to dedicate a build for it.
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