Originally Posted by
Kaeneth
Regardless of how it's accomplished, Captain should be more efficient solo than it is now. It's a heavy armor class without the biggest benefit of usually being one, being able to pull many mobs at once due to lower survivability in red, and low AOE dps. Sure its primary role is group support, and it's useful in groups, but this is no excuse as to why it should be such a poor experience alone compared to most other classes, especially the other melee classes. Other classes that are useful in groups are typically given other skills that help them out when they are alone, but captain doesn't get much in the way of that. Other classes are able to use their primary role advantages to benefit themselves solo (survivability, aoe dps, heals, etc.) to a high extent. Captain buffing its own damage is nice, but it's already so low that it still doesn't come close to actual DPS, nor does it have the survivability of a tank (outside of yellow, and yellow is beyond slow solo), nor the heals of a healer. It's kind of just mediocre in all of those areas rather than good at one, which in a group works well since its damage buffs do offer a huge benefit in that setting, and their other skills can suffice at a support level, but solo this doesn't make for an efficient character.
There needs to be something that gives captain an advantage solo, that won't give them skills in a group that make them too powerful. Whether that's more self buffs, better heals, more DPS when playing alone, or a mix of them. Stances are one thing that people have mentioned, and while not everybody likes the idea, it may be one option. Another option would be something like making a new herald (or adding on to the archer) that give strong buffs/heals/dps/whatever ONLY to the captain when it is out, and wouldn't affect other players in a group. I do want to see blue captain become a viable spec, but it is important to think about how nerfing revealing mark affects red captain solo. If red captain is given things to make up for it, then I wouldn't have a problem with that, but if it's not, then captain is going to end up even worse solo than it is now, and it's just going to become a class that's not fun to play, which will overall reduce the number of them. Even for group classes you have to make solo play an enjoyable experience since, even with people who often group, a large portion of the game is done alone.