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  1. #1
    Join Date
    May 2007
    Posts
    1,007

    *Monster damage scaling tweaks (particularly DoT).

    its in the new BR notes
    .

    Mortem Tyrannis

  2. Dec 02 2018, 08:03 PM

  3. #2
    Join Date
    May 2008
    Posts
    134
    Quote Originally Posted by subadar View Post
    its in the new BR notes
    I saw that. This, along with new essences and better loot may get the Moors restarted. It’s been spooky quiet on Landy.
    Aakvanark/Corwelleon

  4. #3
    Join Date
    Dec 2008
    Posts
    1,994
    Quote Originally Posted by Corwelleon View Post
    I saw that. This, along with new essences and better loot may get the Moors restarted. It’s been spooky quiet on Landy.
    Last night on Arkenstone, we had our busiest night since the update. Probably about 2 dozen freeps and about the same number of creeps. Action all over the map. It was glorious to see
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
    Casithir - Rank 11 RK - Evernight

  5. #4
    Join Date
    May 2008
    Posts
    134
    Quote Originally Posted by Nouri View Post
    Last night on Arkenstone, we had our busiest night since the update. Probably about 2 dozen freeps and about the same number of creeps. Action all over the map. It was glorious to see
    Very heartened to hear that. How were the fights?

    I suspect many Freeps on other servers are under the impression that they will get face-rolled by OP creeps. I know its a lot harder when I Freep, but with good heals and teamwork, it can be fun.
    Aakvanark/Corwelleon

  6. #5
    Join Date
    Dec 2008
    Posts
    1,994
    The action was good... both sides getting decent points.
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
    Casithir - Rank 11 RK - Evernight

  7. #6
    Join Date
    Aug 2018
    Posts
    227
    This is NOT affecting Creep Damage, Creep Damage is still the same on Bullroarer as on live. I just tested it.

    It isn't even affecting the broken Blackarrow Snare Trap which could really see some nerfs.

  8. #7
    Join Date
    Dec 2008
    Posts
    1,994
    Quote Originally Posted by Snobs View Post
    This is NOT affecting Creep Damage, Creep Damage is still the same on Bullroarer as on live. I just tested it.

    It isn't even affecting the broken Blackarrow Snare Trap which could really see some nerfs.
    I remember running into your BA by GTA.... about three times
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
    Casithir - Rank 11 RK - Evernight

  9. #8
    Join Date
    Apr 2014
    Posts
    1,157
    Quote Originally Posted by Snobs View Post
    This is NOT affecting Creep Damage, Creep Damage is still the same on Bullroarer as on live. I just tested it.

    It isn't even affecting the broken Blackarrow Snare Trap which could really see some nerfs.
    I tested this too, on Wednesday. I agree Creep damage is the same.

    There is a difference between a broken mechanic and one which is doing damage to a higher degree than expectations. The Black Arrow Snare Trap is working as intended. Its current dot damage is another matter all together.

    This can be seen as a positive because it means NPCs and Creeps are being untethered.
    Or a negative because what is in the notes hasn't been applied at this time and the tether remains intact.

    I think its more the former since I noticed NPC dot damage isn't much of a concern now like it was a month ago. I'd have to go and do the same pve instance I been using for a barometer on the changes to dot damage before arriving at any conclusions.


    Edit: In my small sample test which I repeated same instance everyday for two months, I haven't seen any change in the NPC dot damage. Those dots are wound and poison and they remain the same as last week. This doesn't mean other levels of NPCs haven't had their dot damage changed. It only means what I have been doing remains unchanged. So much for wishful thoughts about Creeps and NPCs being in the process of becoming untethered
    Last edited by sapienze; Dec 07 2018 at 03:40 PM.

 

 

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