OK folks. It's been a busy few weeks here. I'll try and summarize the bulk of the changes I've been making to Beornings. I recently posted the final version of these changes and they'll be showing up in the next major patch. Lets begin by discussing the purpose of this revamp, as there are a few goals I wanted to achieve.
First was to 'normalize' the class skills as we have with several others. This is mainly a technical set of changes behind the scenes that make it easier to keep classes balanced level-over-level over the course of the game relative to the mob difficulty, and to make it much faster to re-balance individual skills and effects in future passes. Not exciting for you folks, but useful for us.
Second was to work in a number of Quality of Life updates for the Beorning. Changes to how shapeshifting works, wrath generation, mobility, bugfixes and so on. The goal here is simply to make the core play cycle of the class smoother and more entertaining.
Third was to get Beorning DPS up into a better range so that it's red line is reasonably playable in instances. Not sure if they'll end up raid-competitive, but they are a comparatively tough DPS build, so it's probably best if they don't tick in quite as high as some of the glass cannons in terms of sustained DPS. The DPS changes were broad, so Blue and Yellow line should likewise benefit from them considerably to bring up their pace of play. In general most Beorning skills were falling well below the mark in terms of damage, so this was an across-the-board change for the class. Most skills saw pretty substantial damage buffs.
Fourth was to bring the Beorning up to a Heavy armor spec. This has two major advantages: 1) They'll be more competitive tanks in terms of mitigation. 2) They will no longer need their own unique itemization and can use similar gearing to the other heavy tanks as a Heavy/Might class. In addition, blue line Beornings will now have access to the Block ability. Between these changes and the wrath generation changes Bear tanks are getting quite a bit tougher - possibly even a bit too tough, but we'll let it ride in the current state and see how it plays out.
The fifth and final goal was to NOT make serious changes to Beorning Yellow line healing, with the exception of a set bonus change noted below. This sounds really easy until you realize that the normalization process starts by basically resetting all your skills to zero and then I have to get them all back to where they are supposed to be. The upshot of this was that the set bonus change was necessarily a pretty big nerf, so most of the rest of their healing is getting some modest buffs to try to make sure they stay in a decent range.
Ok, so that's the stated goals of the revamp. I'll let you decide whether we managed to achieve some or all of them. On to the actual details of the changes:
Major Class Changes
- Normalized All Beorning skills to standardized progressions - almost all skills will see significant changes to damage/healing values.
- Beorning forms are now treated as stances.
- Slash and Thrash are now usable in either form. Each skill will immediately transform you to the appropriate form for that attack before firing.
- Beornings now learn 'Wanderlust' - the ability to use their bear form for out of combat travel - at level 15.
- Beornings now earn the ability to wear Heavy armor as of lvl 15.
- Blue Line Beornings are now able to block as a core line buff. They receive 2 block per Might.
- Old beorning armor SETS have been converted to heavy armor statistically.
- Level 116-120 Beorning armor has been converted to heavy, most lower level beorning specific armor is otherwise unchanged.
- Beornings no longer suffer wrath decay out of combat, and now slowly gain wrath over time in bear form.
Additional Skill & Trait Changes
- Most Beorning DoT's and some effects are now tracked per user. They should stack on targets properly rather than interacting or overwriting each other.
- Thrash now generates 5 Wrath rather than costing Wrath.
- Shake Free bubble now provides 10% morale bubble (15% at rank 2)
- Shake Free is now an immediate skill. Its cooldown has been reduced from [120->40s].
- Vicious Claws is now an immediate skill. Its cooldown has been increased from [8->12s].
- Vicious Claws Wrath cost increased [10->15].
- Bash Wrath cost increased [10->20].
- Nature's Mend Cooldown reduced [5->3s].
- Rejuvenating Bellow Cooldown increased [6->9s].
- Execute now hits much harder, with a bonus of 250% for full Wrath. Cooldown increased from [3->30s]. However, this skill can no longer Crit.
- Execute is no longer free when Moment of Opportunity procs - you can simply use it regardless of the target's health (good for boss fights).
- Yellow line 'In the Face Of' trait replaced with 'Overbearing'. This trait now grants a separate combat rez skill with a shorter induction, that does not replace the peaceful version of Bear Up. Overbearing should work consistently in combat.
- Bear-form and Man-form Legacy damage bonuses should no longer stack and should affect all skills correctly.
- All attack skills should now benefit from IA legacy 'Chance for attacks to return wrath'. Non-attack skills no longer incorrectly benefit from this legacy.
- Abyss yellow line raid set bonus now applies Encouraging Roar's hot to the fellowship at [100%->33%] Efficiency. This set bonus proved to be seriously overpowered. The direct version of the HoT will always overwrite the fellowship version in cases where they might overlap, regardless of tier.
- Thunderous Roar is now a separate skill from Vigilant Roar, rather then replacing it.
- Vigilant Roar's cooldown has been reduced [14->10s].
EDIT: - Vigilant Roar range increased to 30m.
- Thunderous Roar now has a separate cooldown of [75s]. Overall these changes will make it harder for a bear tank to hold constant agro on large numbers of mobs, but will enhance their ability to interdict and hold targets selectively.
- Vigilant Roar/Thunderous roar Reflect was replaced with an incoming heal buff. The inc heal buff is +5%/10% for the two skills respectively. These values are enhanced by the IA legacies that previously enhanced the reflect. The reflecting agro component against attackers remains.
- Reduced animation times of Ferocious Roar, Hearten, Composure, Shake Free, and Shapechange.
- Mark of Beorn no longer PBE-able.
- The 'Quick Recovery' trait no longer reduces the HoT component of Recuperate.
Known Issues:
- Several skills need new icon variations to distinguish them from each other (EDIT: Partially fixed - Thunderous Roar now has its own icon)
- Some trait tooltips have not been properly updated to reflect their changes. (EDIT: Fixed all the ones I could find.)
- Bear Wanderlust has no new visual effects yet.
- Slash/Thrash can be used out of form if the form cool-downs are still running. (EDIT: Fixed, slash/thrash now share a 1.5s cooldown, shapeshift has a 2s cooldown, this mostly prevents beornings from being able to attack-shift when the shift cooldown isn't up yet - mostly.)
- Beorning taunts should not be resistable, but they still are. (EDIT: Vengeful and Thunderous Roar are no longer defined as cries, and thus cannot be resisted. They may not get cry dmg bonuses any more for now?)
- Blue Line Thunderous Roar cooldown needs to be rebalanced for its new cooldown legacy. (EDIT: Fixed. Now 75s cooldown that reduces to 45s with legacy bonus, which should now also work - it didn't before.)
- Mid-game/scaling instances will still tend to reward beornings with Medium armor. This will take a while to hunt down and correct all such instances.
-Vastin