Thank you, Vastin, I sincerely appreciate your effort (even if I whine a bit).
I recently returned to find out that my main (captain) is completely destroyed by changes. While these changes (to Beorning) do not seem to be destructive, I'm concerned about the heal change.
Let's keep in mind what happened over the years with Cappy. First they were hardmode, until max level, then they were unkillable and ruled the game, especially in groups (groups of cappy's that is), then they were nerfed into oblivion. Now they can't even heal themselves well enough to play landscape well. So back to hardmode.
I don't know how Cappy fares now at endgame, but it's not worth finding out since at 105 even in Blue, the heals are 1/10 of the mob damage. You may as well have given me a 10% damage resist and taken all heals away. It would be less hassle.
So my next hope is that the class I consider to be the 'upgraded Cappy" that is, Beorning, will be satisfying at endgame. I'll find out over the next year since I have a way to go from 75 to max.
I'm concerned that you seem to be again making an OP tank out of a class I like because it's a jack of all trades. The risk of that being nerfed is very high, especially given the history -- that happened to captain too. Maybe it would be more fun if mobs didn't one shot anyone except a fully kitted tank? Then we could be multiclass and not get hemorrhoids worrying about stacking morale?
You guys need to decide whether you want us to play multiclass or single class. These vicissitudes have been going on for years. And it's not that I don't welcome any changes, it's the history that worries me.
Like I said it looks like a non destructive change, I like especially the stances concept for skin-change. Looking forward to a Beorning parade through Bree!
Also... when do I get my /dance emote in bear form?
Yup! Let's hope the changes don't get as real as they did with Cappy.