Originally Posted by
Vastin
Thrash generating wrath obviously makes a pretty big difference and perhaps the two together are sufficient to explain the much higher wrath generation - but I'm still dubious. I think there's another source or bonus that I overlooked that got buffed by one of my changes that I need to re-examine, because yeah, the wrath REALLY floods in during combat. I fixed a bunch of bugs with other skills not benefiting correctly from things like legacy wrath bonuses, so maybe all together it is just adding up too much.
thrash change itself has the biggest impact in my opinion:
In old times: tier 1 + tier 2 + tier 3 = 30 wrath cost
now: tier 1 + tier 2 + tier 3 = 15 wrath gain
E.g., if we have 50 wrath, after 3 hits with thrash in old times we would finish with 20 wrath, now we finish with 65 wrath. That´s 45 wrath difference.
And then there is chance that skills which cost wrath will gain 3 wrath. It´s not about spending cost and gaining 3 back, it is neglecting the cost and gaining three. E.g., the bash costs now 20 wrath. If the legacy triggers, we pay 0 and get 3, so we end on +3 instead of -17.
Ich bin kein Deutscher, sorry für Grammatik.
English isn't my native language, sorry for mistakes.