Originally Posted by
errow
I did not play during the “One Shot Meta”, where for example, a Hunter could camo+bh+heartseeker/upshot combo and kill just about any creep. There are always going to be people who seek the path of least resistance. I can appreciate how poor the gameplay must have been for creep mains during this period. However, I often see any comments regarding balance slowly degrade into mention of the past balance. That isn’t the game anymore, this is.
I feel the balance overall in the moors is relatively okay. There is an exception, mainly being Black Arrows and the absolutely mind numbing and frankly, exploitive nature of Stead Fast Barrage, and the silly trap bleed damage. I would argue that BAs need a buff to regular skill damage, and barrage should be completely reworked. How some people defend this skill is beyond my comprehension. It isn’t just a matter of interrupting it. First, it doesn’t have any indicator that it has been activated. No glowing hands, no “you’re being barraged” visual indicator, nothing. It looks just like normal auto attacks until you start seeing 25-33k+ damage ticking. There are only two solutions to Barrage. Interrupting the skill, or leaving it’s range. This is made worse by the trait that allows BAs to move, albeit slowly, while channeling it. Further adding insult to injury, based on what I can only imagine is limitations or poor design of how channeled skills function in LOTRO, the skill will continue to keep firing regardless of Line of Sight. I have been party to testing it, and it’ll shoot through terrain, walls, bridges, you name it. On top of the damage being basically capable of killing all but the most resilient freeps, it can be channeled for a minute. You can’t outplay it by breaking line of sight via terrain or walls, and it’ll continue to hit as long as you don’t exceed its range or interrupt the BA. This is unbelievably lazy and stupid game design. Trap/Snare damage bleeding should be reduced. These two skills promote brain dead gameplay, and I’ve seen some pretty poor play from a few who are essentially carried by these two abilities alone.
Outside of snare damage and barrage, BAs lose most of their combat threat from what I’ve experienced, which leads me to the conclusion that if those two skills are reworked, BAs should get extra damage to their regular rotation set of skills. At least then skillful play of the class would be rewarded, unlike now.
Balance is made worse by the simple fact that a lot of classes (including creepside) need work. There are a lot of classes that have some major issues, and I feel if these classes were fixed, balance would be pretty solid. Examples are Burglars having never received their damage increase, and healing for just about every freep class in the game. The issue I see is that SSG’s turn around for real fixes to classes is beyond slow, and/or contains errors. I’m not a Burglar, but if you tell them you’re increasing their base damage with their last change, and then never do it, that’s a pretty insane oversight.
These kinds of improvements will make things better overall. But who knows when any changes of the sort will come?