Snare , Fire Trap, and Set Trap have always gone outside of Audacity. I doubt anyone knew this because, no one used these skills much at all for years. No one bothered with Steadfast because its damage was insignificant. No one used Snare or its enhanced version because they weren't willing to give up a slot for it. I always used these two skills just for the non damage purposes included in them. Which were, to keep a Freep in combat and to slow them.
Snare has been always a fast skill. Used for offense and defense. Just because the skill isn't classified as some here would like doesn't make it broken or bugged.
Steadfast is easily countered by interrupting its channel duration.
Providing examples based on 1v1s is just lolz. This is not a real time situation because no BA can use all its ranged skills effectively against a melee class while in melee range and especially a melee based player who knows their class. Essentially this is a complaint of why cant a melee class fight in melee range and survive. So yes the Snare will do most of the damage in a 1v1 of such a nature.
These skills, Snare and Steadfast have effective counters. The Snare rated 7k tick is acceptable. No one ever said some noob has to run through or into all of them.
I'm not sold on this proposed change that isn't a nerf.
Especially reading some Burg says the recent changes to their class is good and PvMP wasn't a consideration because reasons. Perhaps Burgs should be denied access to the Moors because they are broken for pvp. You know, considerations and all.