well since apparently "support" classes becoming #1 dps is the new meta, please consider buffing LM dps.

here are my suggestions:

- buff burning/searing embers DoT damage

- buff Gust of wind damage

- gust of wind is the only way to apply searing embers now, it used to be wizard fire - a 0s cd skill - so either reduce Gust of wind cd to 5 seconds or change change ancient fire trait from making gust of wind upgrade 2 embers to searing to 3.

- increase the chance of procing 2 Burning DoTs from 30% to 50% from the trait "Dry Kindling"

- burning embers can only apply 3 Dots, change it to 4

- increase the healing magnitude on pleasent breeze, it is really low considering the chances of procing it.

- increase the damage of nature's fury

- increase the damage of ents go to war and reduce the cooldown to 3m, even with staff sweep the Cd is still too long.

- increase the damage of sticky goud/sticky gourd grounded bleed, both are extremely weak.

- increase the proc chance of improbable lightning strike "the passive bonus from redline" from 20% to 50%, that skill is very good but the chance of procing it is really low, or at least give us a legacy that increases the chance to proc it.

- water lore now has no initial heal, it used to have one. if it is WaI at least change the ticks from every 4s to 3s.

now lets come the known bugs that existed for very long time...assuming that any dev will read this one day:

- Staff-Sweep damage is delayed about 2 seconds from the skill animation

- After summoning any combat pet, there is a huge skill delay where you can't use any skills.

- PVP: the second effect - the big damage part - of ring of fire, is not working on monster players, which means they don't take any damage from it.

- PVP: you can't use command pet - the skill from blueline- on monster players.

- PVP: windlore doesn't refresh or spread fire/frost lore when traited on monster players.