Yesterday, I went traveling through the Landscape of the Vales of Anduin. It's some really good work that does a lot to make it feel wider than it is (though I wouldn't have minded either a tad more east-west space or more distance between the Gladden Fields and Lothlorien), and the sky feels super open- there's no fishbowl effect in here. But more than the design, I noticed that something seems to be different about enemy placement.
Travelling through the Vales, much of it is actually more empty of hostiles than the rest of the zones in the game. Even in Bree-Land, there's far more bandits, bears, and boars once you get off the road that you're going to face combat against if you do a little bushwhacking (and sometimes on the road). But in the Vales, there's less monsters out and about in general, only for the density of hostiles to shoot up massively where it's appropriate, such as an ambush point for Orcs, or too close to Mirkwood for comfort. Otherwise, it's easy to walk around everything and just explore the map.
If I tried the same thing in, say, the Trollshaws, even where there's only wildlife, it's very dense and combat will happen if I'm not a Burglar. In the Vales? It's easy to avoid unless you're looking for trouble.
Am I just imagining things, or was there something different about enemy density this update, and could we see this backported to areas with similar emptiness like the Lone-Lands in the future?