Hello, all.
In general, the new virtue system seems like a good idea. The one thing that seemed a bit off from the start, though, is the earning" mechanic.
Needing to manually set one virtue to get the VXP will, I imagine, lead to lots of experience going where players were not expecting it to go.
First, because I'm not sure how well it is explained that you even need to set one to be "earning" and because it is very easy to accidentally switch which one is set.
And then because, unless I am missing something, there is no way for a new character to queue up level 0 virtues in case of overflow.
For example, a new character I started had one virtue up to level 4 and completed a deed that awarded another 2000 VXP, but the virtue capped at 5 and overflowed to a level in Charity, which I did not want.
So, a good start to the new system, but I'd really like to know why we can't just spend the VXP where we want without needing to navigate this system where most of the mechanics (like what happens to overflow) are hidden from the player.