Ballie has been doing great work with actual numbers here, and Moln and Frace (among others) have had great input. I rolled a new toon the day the new system came out and realized many of these problems within an hour of getting into the regular landscape. Playing on a legendary server, my capped 60 toon with all possible virtue deeds done converted to every deed well over the cap of 30. As I'm approaching that with my new toon, I am going to be nowhere near that having done the exact same deeds. Different rewards for the same effort solely depending on when I did it is a poor design for new players/toons. As far as managing virtues, you absolutely cannot control where the overflow goes at all times. Under 23, only the slots you have open and slotted can be prioritized which means it's actually harder at lower levels to control it. It gets easier once you have all slots open and slotted. Then, at least, with the first slot earning, it will apply VXP where possible left to right to the slotted virtues. If I have 4 capped virtues and the fifth one is near cap, a scenario where I complete the final slayer deed in a zone which also completes the zone meta deed will see me cap the 5th virtue on the needed kill, but instantly will apply the slayer meta deed as overflow somewhere I don't choose and will also apply the zone meta deed overflow somewhere I don't choose. It is simply impossible to have the VXP always go where I want it. I warned my kin about this immediately, as well as other concerns raised in this thread. I'm glad to see others understand the problem and how it particularly penalizes new players. I'm surprised how few people in World chat seem to grasp how the system works and its inherent flaws plus poor implementation. For example, nothing in the game explains the cap floats and is always half your current level. How hard would it have been to state that on the Help panel?
Sinistral - Honky Tonk Hobbit
"Using a bow to stand upright since the Second Age"