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  1. #1
    Join Date
    Sep 2007
    Posts
    222

    Hs the old stuck bagpipe bug returned

    I had it happen tonight (and hadn't seen it in years) and 3 others that I know of, had issues. Had to go inside the pony and back out to make the drone sound stop. Anyone else noticing a recurrence of this???
    "Pink makes EVERYTHING better! Cept Orcs or gobbies. Nothin' can make them better!"
    Tearna Quickfoot, Hobbit minstrel on Landroval
    Lonely Mountain Band

  2. #2
    Join Date
    Jan 2011
    Posts
    9
    Hi Tearna!

    Yes, the stuck bagpipe note bug has returned with a vengeance.

    In truth, it never completely went away, but after the audio driver update it occurs much more often. It happens most often in fast-paced songs, especially rock music.

    As the pipes are used to fill many different roles by bands in LotRO, people running in and out of buildings or relogging has become a common sight at concerts and events.
    Masonis (Landroval - The Lonely Mountain Band)

  3. #3
    Join Date
    Jul 2011
    Posts
    399
    Hi,

    Yup, annoyin' bagpipes drone stuck is back.

    Music system is becoming very sensitive...
    We could even cause the bagpipes bug with no bagpipes but only Misty Mountain Harp and fast notes.

    Weird!!!

    Zed'

  4. #4
    Join Date
    Mar 2018
    Posts
    255
    Quote Originally Posted by zedrock View Post
    Hi,

    Yup, annoyin' bagpipes drone stuck is back.

    Music system is becoming very sensitive...
    We could even cause the bagpipes bug with no bagpipes but only Misty Mountain Harp and fast notes.

    Weird!!!

    Zed'

    Yeah. Several players had to re-log at Winterfest. It's just that one note that drones on forever and ever...
    Would be nice to have it fixed before Winterstock.
    Mirkwood Elf. Champion. Events Officer of Second Breakfast, Crickhollow. Band Leader of Alt Rock Band.
    https://crickhollowmusic.guildlaunch.com

  5. #5
    Join Date
    Aug 2012
    Posts
    178
    Just a gentle nudge, because I and also my fellow music players, have noticed an increase in cases of stuck instrument sounds ever since there were changes made to the sound engine a while ago.

    At every music event I have visited recently I had at least one case, but often more cases, of bagpipes getting stuck on an infinite replay loop. At loud volumes too! The only way of solving it seems to be a relog, which is a pain if you get this when playing music for an audience!

    This used to be a bug several years ago, but it seems more erratic now!

    I hope a sound dev can find some time to have a look into this!
    Last edited by Elwenwing; Jan 17 2020 at 05:42 PM.

  6. #6
    Join Date
    Mar 2014
    Posts
    9
    Quote Originally Posted by zedrock View Post
    Hi,

    Yup, annoyin' bagpipes drone stuck is back.

    Music system is becoming very sensitive...
    We could even cause the bagpipes bug with no bagpipes but only Misty Mountain Harp and fast notes.

    Weird!!!

    Zed'
    Please fix this drone bug.

  7. #7
    Join Date
    Aug 2013
    Posts
    57
    the Gondamon Rockfest went on this weekend and the drone bug is alive and well ..climbing into one ear after another

    It happened to me repeatedly and folks all around were re-logging and complaining about how this annoyance is occurring more often and affecting more players

    Can the sound people give this more attention ..please?

  8. #8
    Join Date
    Feb 2019
    Posts
    17

    The bag bug is baaaad.

    I too attended the Gondamon event and experienced the bag bug a few times. Though it seems to be an easy temporary fix to filter the bug once the music stops, it tends to ruin the experience and the enjoyment of listening to fine music from many who have put many hours into their performances. Also, I think what becomes a huge problem is when one is playing music and experiencing the bug, and those who live stream and are getting the bug. This seems to be an ongoing problem that should be addressed my the Devs.
    “I wish it need not have happened in my time," said Frodo.
    "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”

  9. #9
    Join Date
    Apr 2007
    Posts
    0
    Hello,

    I have submitted bug reports in the past, providing specific examples of drone sounds, with film attachments. Later this week I will do another detailed bug report showing the sounds I had to eliminate this past weekend.

    Just to give some context as to how dreadful this is for the music community and their music-loving friends, I filmed every band performing this past weekend at Gondamon Rock Night. The opening host band developed an appalling drone (on my filming client, my only sound) during their epic Child of Time by Deep Purple. I had to go into filter while filming and I couldn't find the culprit. I even took screen shots of the sounds during the drone events, wondering where the culprit was. I thought I had already filtered out any chronic drone sounds that didn't drop notes on my filmer's account. Later I had to do extensive editing of this and four other band performances to remove my disruptive efforts at eliminating the sound (which finally meant relogging in three of the cases). It was really frustrating and anxiety-inducing to have this come up again. The fourth time it happened, I found the drone sounds were finally showing up in the filter recording. Having to film through a drone is a highly unpleasant experience, plus a lot of extra work in ultimate film production. One of the very special things about LOTRO is the music system--LOTRO is renowned for its music system. We are dedicated Middle-earth lovers who want to keep playing and enjoying our music. We are a player base that matters, I firmly believe, and we are not limited to just music--we engage in multi-faceted Middle-earth activities, questing, raiding, festivals and more.

    Many of us contribute to the well-being of LOTRO in mutliple ways. But it is the music that matters most, for many of us. I sincerely hope this will be given a higher priority, very soon.

    Thank you so much for listening!

    --Hollyberye of The Lonely Mountain Band, The Andune Ensemble, and active on multiple servers
    Last edited by VeryBeary; Sep 08 2020 at 03:18 PM.

  10. #10
    Join Date
    Jun 2011
    Posts
    58

    The bagpipe bug

    On the Gondamon-Rock-Night we always had the bagpipe bug in our ears ... in German we would say: alle nasenlang!!!!
    He also broke our beautiful video that Miss Holly was filming because the bug appeared in the middle of the song and Miss Holly had to log out ...
    Please please fix the bug finally and for good ...
    Thank you in advance, Mondbarden

  11. #11
    The sustained note (Dauerton) we get from the bagpipes is, as I see it, because it's capable of playing a long-lasting note in the lower spectre. As "real" bagpipes can do.
    The bagpipes in LotRo are not "real" and they can/will cause issues for us all with that sustained note. It's very annoying.

    As I see it, there are a couple of things that can be done to fix it:
    1) Put a pressure on SSG to remove the bagpipes' ability to play a low pitched sustained note.
    2) Don't use the bagpipes for lower notes in abc's.
    3) Don't use the bagpipes at all for abc's.

    Don't know about you, but I'd vote for number 1.
    Sev ... Member and founder of Instant Play. Concert every Monday 19:00-20:00 CET (13:00-14:00 server time) at The Methel Stage on Gwaihir.
    Alles Musik oder was!
    Instant Play YouTube channel: https://www.youtube.com/user/Quasquid/

  12. #12
    Join Date
    Sep 2020
    Posts
    1
    Greetings,

    I thought this bug was once corrected, now the looping sound is appearing again and more often than ever.
    What a disaster at the Gondamon Rock Night.
    My experience of game is ruined by this very annoying bug.
    I really hope that the dev team will correct this bug very soon *cheers*

    KapATeK aNaHuaC!

  13. #13
    Join Date
    Nov 2016
    Posts
    1
    greetings,

    the bug appears regularly, sometimes more often, sometimes less often. sometimes a single note stucked, sometimes whole chords - and not the beauty ones

    today i had problems with it five times during an event (about 2 hours). please fix this bug.

    thanks in advance!

  14. #14
    Join Date
    Jun 2019
    Posts
    20
    I found a fix that seems to be working for me tonight. Tonight is the third night that I've played this week on Crickhollow, and it's been affecting me all week.

    I'm running an eight-player band on my laptop, it's an Asus with 32 gig of RAM, so it runs fairly well. I run my band leader in position #1 normally at master volume 100%, ambient/UI/player music volume around 50%. Everyone else master volume at zero. I run #1 at medium graphics so things are at least somewhat pretty. Everyone else is lowest resolution graphics, facing the ground, zoomed in maximum, master volume zero.

    Tonight the bug hit almost immediately. I tried something different and over 3 hours later I'm still good. First instance: Master volume, 100%, Ambient and UI volume 100%, player music and all others 0%. One of the later instances: Master volume, 100%, player music volume 100%, all others zero. All other instances are still master volume zero. I figure if the F2P instance bugs out, I'll zero it and activate another: I have six more to go! It wouldn't help if I were recording, but it's good enough for playing - for now.

    I can still here the ping of someone sending me a tell on my main account, I get the music from another account, and thus far, no bug!

    ****

    UPDATE: After six hours of playing, the alt bugged. Turned off master volume on it, switched to another alt. Played for another hour. It's not a fix, but if you're multi-boxing an entire band on one PC or laptop, it's a decent workaround. And my main, Theabromine, was still bugged at the end of play. I've had it spontaneously clear before, but not tonight.

    -----

    Theabromine & Panne (or Paane) on Crickhollow, Landroval, and other servers
    Cheery Littlebottom's Companions
    Last edited by Cloudster; Sep 27 2020 at 03:01 AM.

  15. #15
    Join Date
    Jun 2011
    Posts
    162

    Cool

    I have not had this bug for months, and I have played music almost every day in lotro with 8 chars.

    This is my workaround:

    1 - Use 64bit client
    2 - Set "Focus loss behavior" to "Disable sound"


    Point 2 has the added benefit when playing with multiple chars that you only hear music from the client that is in focus. (And the negative effect that if you task-switch away from LOTRO to another Win app that you do not hear LOTRO at all)
    Aifel of Laurelin

  16. #16
    Join Date
    Dec 2010
    Posts
    4,875
    Hopefully one day it can get solved, but I would like to note this bug doesn't just come from pipes or Horn, today during our weekly event kin member was playing a song without any pipes or horn as soon as i exited to leave i got annoying never ending pipe note, strange as they weren't being played.
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  17. #17
    Quote Originally Posted by Splik View Post
    I have not had this bug for months, and I have played music almost every day in lotro with 8 chars.

    This is my workaround:

    1 - Use 64bit client
    2 - Set "Focus loss behavior" to "Disable sound"


    Point 2 has the added benefit when playing with multiple chars that you only hear music from the client that is in focus. (And the negative effect that if you task-switch away from LOTRO to another Win app that you do not hear LOTRO at all)
    64 bit or not... people seem to get the sustanied note(s) anyway. At least, I know quite a bunch who does. I believe it's mostly server-side and that SSG should remove the bagpipes's ability to play a sustained note; that would fix it.
    Your point 2 should always be used when playing or listening to music
    Sev ... Member and founder of Instant Play. Concert every Monday 19:00-20:00 CET (13:00-14:00 server time) at The Methel Stage on Gwaihir.
    Alles Musik oder was!
    Instant Play YouTube channel: https://www.youtube.com/user/Quasquid/

  18. #18
    Quote Originally Posted by Pontin_Finnberry View Post
    Hopefully one day it can get solved, but I would like to note this bug doesn't just come from pipes or Horn, today during our weekly event kin member was playing a song without any pipes or horn as soon as i exited to leave i got annoying never ending pipe note, strange as they weren't being played.
    If sustained notes comes from other instruments than the bagpipes, then there's a serious problem server-side. The bagpipes is the only instrument that can play a low pitched note that lasts long.
    I really think we, as musical performers in LotRo, should put a pressure on SSG to fix this very annoying "bug". And the thing is; you never know how many has a sustained note running in the audience.
    Sev ... Member and founder of Instant Play. Concert every Monday 19:00-20:00 CET (13:00-14:00 server time) at The Methel Stage on Gwaihir.
    Alles Musik oder was!
    Instant Play YouTube channel: https://www.youtube.com/user/Quasquid/

  19. #19
    Join Date
    Sep 2016
    Posts
    6,276
    I was chatting with DarthCeltics on this one recently, but the fix for this has proven elusive so far. It will probably also involve engineering. One thing I am not seeing in the thread is which note in particular is causing it? I saw someone say "it is just that one note"; do you know which note it is?
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

  20. #20
    Join Date
    Aug 2012
    Posts
    178
    I'm sure it's not just on one note that causes the bug, but I'm afraid I don't know the exact file names.

    I would like to add that I don't think this really is a player music exclusive bug.

    There are more examples of game sounds that can get stuck in a playback loop.

    The ones I encounter most common are:

    -The rain sound effect that continous playing after it stops raining,
    -The fear_1, fear_2, fear_3 and dim chimes sound effects, after fighting the landscape version of the Witch King in Mordor Besieged,
    -And sometimes also some minstrel healing sound effects. Usually when I use a cowbel as instrument.

  21. #21
    Quote Originally Posted by Cordovan View Post
    I was chatting with DarthCeltics on this one recently, but the fix for this has proven elusive so far. It will probably also involve engineering. One thing I am not seeing in the thread is which note in particular is causing it? I saw someone say "it is just that one note"; do you know which note it is?
    To me, and if I'm not mistaken, it's the C3 key (key 1 default, I think). It only happens with the bagpipes.
    Sev ... Member and founder of Instant Play. Concert every Monday 19:00-20:00 CET (13:00-14:00 server time) at The Methel Stage on Gwaihir.
    Alles Musik oder was!
    Instant Play YouTube channel: https://www.youtube.com/user/Quasquid/

  22. #22
    Join Date
    Dec 2010
    Posts
    4,875
    I forget the file names but I'm sure someone who has filtered out the notes using Alt + R filters panel would certainly know, i say next time you get the bug write down what you see in the filter.
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  23. #23
    Join Date
    Dec 2010
    Posts
    4,875
    I'd like to report, don't know if others got same, but i got the pipe note bug just from entering a door, no music was being played anywhere near me, however i was testing music 15 mins before though but i was long done with that, so not sure where buzz came from, could be possible was waiting to trigger once i ported? seems strange, but anything might be with a bug...
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  24. #24
    Join Date
    Apr 2009
    Posts
    471
    Quote Originally Posted by Pontin_Finnberry View Post
    I'd like to report, don't know if others got same, but i got the pipe note bug just from entering a door, no music was being played anywhere near me, however i was testing music 15 mins before though but i was long done with that, so not sure where buzz came from, could be possible was waiting to trigger once i ported? seems strange, but anything might be with a bug...
    I think the bug is related to latency in some way, because I can force the bug to occur by alt tabbing while music is playing, to say a browser, and that latency spike of switching even in full screen windowed mode is enough to cause some notes to not end. While it is most common with the bagpipe, can happen with any wind instrument, have had stuck flutes, clarinets, bassoons, horns, pibgorns and bagpipes.

    When you open up the filter and go to sounds, you can see the particular notes which continue playing. I do not believe it is linked to any particular note.

    While a fix to prevent it from happening might be difficult to do, I think the Filter panel should have STOP button added next to the Record and Clear buttons and it should terminate every sound file being played, it would briefly interrupt all sounds being played but it would clear the stuck notes. While it is uncommon to get more than 2 or 3 notes stuck at the same time, I have had up 7 or 8 stuck at the same time and it can be a real pain to try and shuffle through all the sound files being played searching for which ones are stuck.

 

 

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