Ok, so I thought I'd take the time to write down my thoughts of where the Runekeeper currently stand in all 3 specs. This is not a "Runekeeper needs desparate attention right now !!!" thread but rather just an analysis of the current state and wishes going forward especially when we go towards finetuning after the first round of relatively rough class revamps
Healing:
- from a raw hps/defensive point of view the class is in a good spot
- the rotation is also great, skill potency vs cooldown is fine
- single target healing is clearly the classes strength compared to other healers while AoE healing is more challenging (which is good design)
- the scaling of ratings that happened recently has buffed the already significant support arsenal of the Minstrel while we still have no support
What I'd do
- my first suggestion would be to implement the old featured instance set bonus as a blue line trait bonus (increasing inc crit from Flurry of Words from 3% to 8%)
- anything else that helps the group offensively, whether thats buffs or debuffs is fine
- except for support no other changes are needed
Lightning:
- overall the damage is in a good spot solo and in 3 man instances
- for 6mans and raids the Lightning RK suffers from the fact that there is no outside mitigation debuffs for lightning damage (except 5% from Warden)
- the new semi-melee playstyle is great and should be expanded
- some skills are unfortunately useless (most important our signature skill Epic Conclusion)
- our capstone Concession and Rebuttal is badly designed (if one uses a rotation that maximizes dps one wastes CnR stacks, if one maximizes usage of CnR stack one loses dps)
What I'd do
- increase the proc chance for Static Surge from 10% to 15% (as I said, I like the new almost melee playstyle and think it should be expanded)
- Epic Conclusion should get it's damage increased to similiar values as Static Surge and Vivid Imagery (currently with full attunement and Closing Remarks buff Static Surge's tooltip 85k-110k, Vivid Imagery is 83k-118k and Epic Conclusion is only 67-87k)
- Epic Conclusion should no longer consume Closing Remarks, as long as that is the case the skill will be virtually useless, as Closing Remarks is just too strong a buff to cash it out. Removing all attunement is enough od a tradeoff (as that also means removing 9% Critical chance)
- Epic Conclusion should get it's range reduced to 5-7m (as I said, being a light armoured melee class is cool and all our big hitters are 5m, now that the other 2 changes would make Epic Conclusion epic again I think this would further add to the uniqueness of the class)
- Revamp Concession and Rebuttal:
"Concession and Rebuttal" becomes a passive mechanic of the class, critical hits with skills that consume attunement (or all hits with skills that consume attunement? subject to balance) generate 1 stack of "Concession and Rebuttal". The capstone skill "Concession and Rebuttal" still generates 5 stacks immediately.
Stacks of Concession and Rebuttal are no longer consumed by the buffed skills directly, instead they are consumed by Scribe's Spark. Using Scribe's Spark with Concession and Rebuttal stacks removes 1 stack and buffs the next skill that follows to it's CnR version (similiar to how improved Feint Attack unlocks the Stealth version of certain Burglar skills)
This would fix multiple things:
Scribe's Spark is useless and RKs don't have it on their skill bar -> the skill would play a role in the rotation
Currently you waste CnR stacks when you refresh for example T3 Writ of Lightning even though a normal Writ of Lightning would be enough -> since you now would be able to choose whether to spend the stack independent from using the skill through the use of Scribe's Spark you could use CnR stacks optimally while at the same time also using an optimal dps rotation
- some support class needs a debuff for ~-15% lightning mitigation so that we have the same jump from solo to raid support that other classes have
- giving us the Abyss lightning set bonus on 130 raid gear can work as a short term bandaid, but I'd really like to see support across damage types equalized
Fire:
- the damage isn't that great however Fire provides good support and is easy to play
- with lightning being a proper single target line (especially if the support problem is adressed) Fire could take more of an AoE/support approach
What I'd do
- change the Mystifying Flames trait from having 3 ranks to 1 rank (currently different versions of that trait stack, so 1 RK could provide a 15% fire mit debuff, another one a 10% one). This makes the already OP Fire Mitigation debuffs even stronger
- use the 2 freed up trait ranks for a new trait +1/+2 AoE skill targets
- reduce the cooldown of Combustion from 15s to 12s
- maybe reduce the damage of Smouldering Wrath and Essay of Fire by ~10% (that kinda depends where Fire sits compared to other classes in raid scenarios)
I'd like Fire to be somewhere between a pure dps class (which lightning should be) and a support class (like yellow Burg) when it comes to single target, with it being used for AoE primarily or to buff other dps while still providing decent damage
So these are my current thoughts