Greetings from Bug-fixing Friday!
These changes won't go in until a future update, but here's a preview of some of the changes I made today:
Made some adjustments to reduce tedium in 'Sessionplay: The Fall of Moria'
- Reduced the vitality of the cave-claws and deep-claws in Azanarukar
- Removed some of Nafni's slower-paced skills
- Added a new skill with a 30 second cooldown: Nafni's Speed
- Nafni's Speed boosts our playable dwarf's runspeed by 150%, letting him zip through the grand hall of Moria much more quickly
Made some adjustments to reduce tedium in 'Sessionplay: We Cannot Get Out'
- Reduced the vitality of the several types of Orcs (except for Mazog)
Made some adjustments to reduce tedium in 'Sessionplay: The Prisoner of Sammath Baul'
- Reduced the vitality of the slugs in Sammath Baul, and removed their slowing puddles
- Lowered the duration of the 'Motivating...' induction from 7 seconds to 3 seconds
- Lowered the duration of the 'Persuading...' induction from 10 seconds to 2 seconds
- Removed some of the Bloodletter's unnecessary skill clutter (Dark Faith, Time of Waste, Staying Alive)
Made some adjustments to reduce tedium in 'Sessionplay: The Fate of Laerdan'
- Reduced the vitality of Orcs, Half-orcs, and Angmarim
Made some adjustments to reduce tedium in 'Sessionplay: Daughter of Strife'
- Reduced the vitality of the Durub Orcs (but not the leader)
I still have a few things I have in mind for 'The Prisoner of Sammath Baul,' but I don't want to disturb the designers working on the raid by stealing their files out from under them, so I'll probably go back in for the last few adjustments in there at a later date. But these changes feel like a pretty good start.
MoL