Hey everyone. I transcribed a bit of the Hunter changes Cordovan recited from an internal E-mail on his show this morning.
You can find the Twitch VOD (linked with the start of the hunter timestamp) here:
https://www.twitch.tv/videos/614896551?t=0h2m2s
Update 26.1 Aiming for Next Week, No Bullroarer
Hunter Changes Overview:
Hunter Bow Skills are going up, almost across the board.
AoE skills are being generally improved.
Hunter Melee and Trap Skills will be mostly going way up because they fell far behind.
Melee skills will now generate focus.
A number of the longer secondary skill cooldowns have been reduced.
Skills should generally feel more balanced in your rotations with more useful options available
Improved Penetrating Shot mitigation debuff magnitude is being reduced slightly but now applies to tactical as well as physical for greater group utility.
The cooldown for Dazing Blow is being reduced by about 2/3rds
The Low Cut cooldown has been increased from about 5 to 10 seconds and its base AOE targets reduced
Set Trap induction has been reduced by about 1/4
Most Bow Skil Damage has Been Increased, generally the worse a skill was before the more a bump it is getting
Damage on all melee and traps has been increased greatly and most melee attacks will now generate focus
Blue Line
Scourging Blow Bleed removal now does heavy additional damage, about 2-3 pulses of barbed arrow
Split Shot now costs 2 focus and has had its induction reduced by about 1/3rd and its damage has been greatly increased
Red Line
Upshot Cooldown is being reduced from about 20 to 15 seconds but the crit reduction now only removes 1 second per crit rather than 2 seconds
Heart Seeker's base cooldown has been reduced
The Shelob set bonus has been changed from -30 seconds Heart Seeker Cooldown to about -15 seconds
Rain of Arrows cooldown has been increased slightly but its damage has also been increased. The rain of arrows focus cost has been increased as well.
Hail of Arrows will no longer reduce Rain of Arrows' cooldown instantly, instead it may reduce Rain of Arrows cooldown by 2 seconds for each crit scored with Rain of Arrows, thus firing on larger groups of enemies can result in a faster skill cycle. The 30 second cooldown on Hail of Arrows has been removed.
Yellow Line
Tripire has had its cooldown reduced
Lingering Wound now costs 2 focus and instant damage has been increased.
Rain of Thorns has had its cooldown reduced by about 2/3rds and damage substantially increased. Now Costs less focus. Raid Set bonus has been reduced from about 60 seconds to about 15 seconds-ish
The One Trap has had its cooldown reduced - its instant damage has increased greatly but damage over time damage has been reduced. Now costs 1 focus.
Piercing trap has had its cooldown reduced and now costs 1 focus.
Explosive Arrow has had its cooldown reduced.
Deadly Decoy has had its cooldown reduced.