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Thread: Beorn nerf

  1. #26
    Join Date
    Jan 2010
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    945
    another hidden nerf i guess.....they took the red line sacrifice from row 2 to row 4 in the trait line for....reasons?

  2. #27
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    Mar 2009
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    330
    Quote Originally Posted by mrfigglesworth View Post
    another hidden nerf i guess.....they took the red line sacrifice from row 2 to row 4 in the trait line for....reasons?
    A fair nerf to healing bears, which will hardly impact them in the grand scheme. A meaningless change to Red Bears. And I'm not sure blue bears ever traited the red sacrifice.

  3. #28
    Join Date
    Sep 2010
    Posts
    1,152
    Ew, yeah, I kinda liked red sacrifice while healing. Not a particularly expensive get since you're 5 in anyway for crit. Oh well, more points to pick up goodies in blue. Unless they rejiggered that line too.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Gunnart, Guardian

  4. #29
    Join Date
    May 2014
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    269
    Hahaha speaking of nerfs, how long to you think they are going to let today's changes to the Bee Swarm stay up? The DOTs on that skill right now are pretty respectable. Considering you can have it up in a fight indefinitely due to the skill time matching the cooldown...I can''t imagine they will let us keep it.

  5. #30
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    Mar 2009
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    330
    Quote Originally Posted by Casmond View Post
    Hahaha speaking of nerfs, how long to you think they are going to let today's changes to the Bee Swarm stay up? The DOTs on that skill right now are pretty respectable. Considering you can have it up in a fight indefinitely due to the skill time matching the cooldown...I can''t imagine they will let us keep it.
    It was an intentional change to buff blue/red bears (compensation for the hearten/composure nerf, presumably). Even with the increased damage a Red bear is hardly capably of 60% the damage of a real DPS class. Blue bears getting some bonus damage is nice, but not like we'll have a problem of tanking bears taking over the game when captains still exist. So I doubt they'll see any reason to nerf it.

  6. #31
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    May 2014
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    269
    Quote Originally Posted by laughatdo0m View Post
    It was an intentional change to buff blue/red bears (compensation for the hearten/composure nerf, presumably). Even with the increased damage a Red bear is hardly capably of 60% the damage of a real DPS class. Blue bears getting some bonus damage is nice, but not like we'll have a problem of tanking bears taking over the game when captains still exist. So I doubt they'll see any reason to nerf it.

    I admire your optimism. I seem to recall a nice dps increase back around Mordor...and since then, every other class was increased in dps to put Bear dps right back where it was before. 60k and 70k DOT's along with skill induction, attack duration, crit defense and movement debuffs on the bee swarm skill is too much like a present. It won't last long.

    PS: I'm a cynic...albeit a realistic one.

  7. #32
    Join Date
    May 2017
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    2
    Quote Originally Posted by Zavad View Post
    I started with a LM, and Turbine gutted the original design of the class as CC. I grabbed Warden, and Turbine gutted his ability to tank. I grabbed RK, and SSG gutted his damage output. I grabbed Beorning, and SSG gutted his heal. I want to know what class Developers are not going to destroy. I'm tired of trying to find a class that can just do its thing without being attacked by morons in developer land. I'm sick of SSG. Long live Middle Earth, but I wish the developer team would take a long and very extended break from screwing up classes.
    If you think about it a nerf on that scale from instacast on hearthen to full 20 second....just out of the blue.


    It just reeks if developers not in sync what actually needs a proper tuning.


    Back in the day in vanilla wow /tbc this would NEVER have happened

  8. #33
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    Mar 2009
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    330
    Quote Originally Posted by Casmond View Post
    I admire your optimism. I seem to recall a nice dps increase back around Mordor...and since then, every other class was increased in dps to put Bear dps right back where it was before. 60k and 70k DOT's along with skill induction, attack duration, crit defense and movement debuffs on the bee swarm skill is too much like a present. It won't last long.

    PS: I'm a cynic...albeit a realistic one.
    Oof. If what I said was optimistic then that's not good at all. I was just trying to sugarcoat saying "Red bears still suck even with a 10k dps increase on bee damage and blue bears can't get used in content anyway because Captains are so poorly balanced that they overshadow all other tanks in just about every way."

  9. #34
    Join Date
    May 2011
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    251
    Seems we overreacted, but the patch notes did neglect to mention that Hearten's base healing would be buffed in compensation for the increased cooldown and decreased # of pulses. Plus the LI cap increase helps. The endgame bear healer is still alive and well.

  10. #35
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    Dec 2011
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    66
    Quote Originally Posted by GeorgeBaggy View Post
    Seems we overreacted, but the patch notes did neglect to mention that Hearten's base healing would be buffed in compensation for the increased cooldown and decreased # of pulses. Plus the LI cap increase helps. The endgame bear healer is still alive and well.
    No one ever said (at least not that I have read) that end game healer bear will die cause they will nerf hearten. For sure, there will be some wrath issues, so beornings without Rem 4 healing set may have some problems. What everybody said though, is that the change was unnecessary, unjustified, wrongly based on low level pvp sever whinny feedback. And that is still the case.

    Now on the other hand, the same cannot be said by the Flash of Light nerf for Guardians. Which is a shame.

  11. #36
    Join Date
    Nov 2011
    Posts
    5
    Guys you are a bit wrong - nothing for beo was really buffed, all these dps and heals increase is going only because of huge impact of new x4 LI levels, so it effected all classes and nothing really special for us
    Member of:
    Syndicate of the Silent Tower, Laurelin (Hunfrid, Steifan, Tunor, Yorgun)
    Company of the Tortoise, Laurelin (Hunfri, Eiken)
    Those Who Wander, Laurelin (Refkell)

  12. #37
    Join Date
    Oct 2007
    Posts
    43
    This heal nerf has been pretty bad for me in blue line bear. I just came back from a couple months break. I solo in tank line and right now leveling up at 118, I was hit hard. I notice it a lot. Before I was doing alright. Nothing amazing. I could take on a few people easily. Now, just taking on 1 person its hard to keep my health up. I have level equivalent purple gear but, it doesn't help. I have to use all cooldowns if I pull more than 1 and hit relentless asap. Heaven forbid I take on a signature or better, I am struggling to stay alive and do damage at the same time. I feel A LOT squishier on top of the heal nerf. I still win but, its a challenge. In red, its even worse. I have to throw everything in and the kitchen sink to come out alive.

    I picked beorning because I was told it was great for me and it wasn't OP or anything when I played it. It was just right but, now, the champion plays a lot better and is way more survivable in red than the bear in blue line, because I don't get as wrecked and I do way more damage. I just have this feeling of not wanting to play him now. It's that bad to me. Then again, I will never understand the mentality of nerfing things, instead of buffing.
    Last edited by Thentix; Jul 08 2020 at 06:40 PM.

  13. #38
    Join Date
    Feb 2011
    Posts
    77
    It brings dissapointment beyond measure that such a severe nerf is SSG's conclusion.

    My 0.02$ is that Beornings should have been banned from Bombadil since planning. Beorning as a class suffers greatly from being front-loaded, a competitive event with a focus on low-to-mid levels would inevitably lead to a Beorning nerf in some form.

  14. #39
    Join Date
    Jun 2007
    Posts
    163
    Quote Originally Posted by Thentix View Post
    This heal nerf has been pretty bad for me in blue line bear. I just came back from a couple months break. I solo in tank line and right now leveling up at 118, I was hit hard. I notice it a lot. Before I was doing alright. Nothing amazing. I could take on a few people easily. Now, just taking on 1 person its hard to keep my health up. I have level equivalent purple gear but, it doesn't help. I have to use all cooldowns if I pull more than 1 and hit relentless asap. Heaven forbid I take on a signature or better, I am struggling to stay alive and do damage at the same time. I feel A LOT squishier on top of the heal nerf. I still win but, its a challenge. In red, its even worse. I have to throw everything in and the kitchen sink to come out alive.

    I picked beorning because I was told it was great for me and it wasn't OP or anything when I played it. It was just right but, now, the champion plays a lot better and is way more survivable in red than the bear in blue line, because I don't get as wrecked and I do way more damage. I just have this feeling of not wanting to play him now. It's that bad to me. Then again, I will never understand the mentality of nerfing things, instead of buffing.
    If you check my date you will see i have been around since launch. And with that I can say that beorning is by far one the easiest classes to play. You either have some crazy gear on or you have absolutely zero idea of how the class is played. I'm going to go out on a limb and assume the latter, my advice would be to look through the beorning forums, wiki and take a moment to look at your tooltips in game and understand how the skills work and interact with each other. If at that point you are still having that much trouble but I'm sorry to say all hope is lost and you should uninstall

  15. #40
    Join Date
    Jun 2010
    Posts
    67
    Quote Originally Posted by Knight19 View Post
    ... and you should uninstall
    Why, that is exactly what *I* did... and took my sub money and all the cash I spent on points and in the store each month with me as well. Too many decisions made by developers are made without any customer relationship considerations. They may be great developers, but business savvy they are not. They will only learn this when it hits their pockets.

    Adios folks, off to give my money to WoW instead

  16. #41
    Join Date
    May 2011
    Posts
    779
    Quote Originally Posted by Obliticus View Post
    Why, that is exactly what *I* did... and took my sub money and all the cash I spent on points and in the store each month with me as well. Too many decisions made by developers are made without any customer relationship considerations. They may be great developers, but business savvy they are not. They will only learn this when it hits their pockets.

    Adios folks, off to give my money to WoW instead
    This.
    Good luck and have fun!!!

 

 
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