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  1. #1

    Thumbs down Patch on 30th of June broke Monsterplay.

    Patch on 30th of June broke Monsterplay. GC Quests not rewarding, items unusable, not able to get pots! Big event coming up in Laurelin's Etten and Creeps have a large disadvantage! Please fix!
    ~ ... Fluffer, Warg ... Nice to bite you ... ~

  2. #2
    Join Date
    Jun 2011
    Posts
    541
    Signed!
    It's time to show some love for the creeps, SSG.
    Tindalas is Laurelin's negative nancy. (Felathurin aka Brunt)

  3. #3
    Join Date
    Aug 2017
    Posts
    250
    even after Thursdays 'fix' many mnay things are still broken as a result of this patch in the main map and Osgiliath map, do you check bug reports anymore even?.

  4. #4
    Join Date
    Jun 2020
    Posts
    49
    As much as I want stay positive...this does not look good. Updates that had nothing to do with creeps, messed up everything. The balance worse than before.

    -Plenty of quests bugged on both maps. In Osgiliath the ones related to patrol areas and defend a certain location. In Moors: Poisoning the Hoardale and the quests related to Keeps that do no give any infamy right now.
    -Banners have no effect
    -Visible snares now and then
    -Invisible Freeps: I believe it is a draw distance bug.
    -Freeps received a crazy dps boost clearly visible. Certain creep classes dead in 2-3 shots.
    -Creeps received nothing (for years obviously)
    -Lag, it's been here for a while. A server with 2k players online top shouldn't lag like this for sure and more likely not on fights of 10-20 players. It did not lag at all 12 years ago and it does now.

    Overall it is pointless to even log on creep side as it is so frustrating. We clearly need a developer to rework the creep classes and the maps or either an announcement that no work will be done on PvMP so we can move on.
    Last edited by Zyot; Jul 03 2020 at 05:37 PM.

  5. #5
    Join Date
    Apr 2015
    Posts
    114
    Quote Originally Posted by Zyot View Post
    As much as I want stay positive...this does not look good. Updates that had nothing to do with creeps, messed up everything. The balance worse than before.

    -Plenty of quests bugged on both maps. In Osgiliath the ones related to patrol areas and defend a certain location. In Moors: Poisoning the Hoardale and the quests related to Keeps that do no give any infamy right now.
    -Banners have no effect
    -Visible snares now and then
    -Invisible Freeps: I believe it is a draw distance bug.
    -Freeps received a crazy dps boost clearly visible. Certain creep classes dead in 2-3 shots.
    -Creeps received nothing (for years obviously)
    -Lag, it's been here for a while. A server with 2k players online top shouldn't lag like this for sure and more likely not on fights of 10-20 players. It did not lag at all 12 years ago and it does now.

    Overall it is pointless to even log on creep side as it is so frustrating. We clearly need a developer to rework the creep classes and the maps or either an announcement that no work will be done on PvMP so we can move on.
    just another example of the fantastic customer service shown by SSG . Cord must be so proud

  6. #6
    Join Date
    Mar 2010
    Posts
    74
    He should be proud. He does nothing for customers except have his employees lie to them yet still cashes a paycheck. If I were doing nothing and getting paid I'd be proud of the deception as well.

  7. #7
    Join Date
    Jun 2011
    Posts
    160
    I submitted a bug report for the warleader class:

    I would like to report a few bugs I encountered during gameplay with the class Warleader in Monsterplay:

    1) Update 27 disabled the beneficial effect of the "Command Post" and " Point Defence" banner skills. They no longer apply buffs to the fellowship.

    2) Commander's Stance should apply +15% outgoing healing according to the tooltip. This is what happens with my heals without and with Commander's Stance:
    "Crack the whip": 89,415 morale healing becomes 94,161 (+5.3%)
    "Quit Whining and Fight": 122,503 morale healing becomes 129,006 (+5.3%)
    "Quitters Never Win": (max) 311,146 heal becomes 327,662 heal (+5.3%)
    In conclusion, the Commander's Stance lacks around 10% of the promised outgoing healing.

    3) Tactical mastery rating is not applied correctly: with 6 x Mastery Boost corruptions slotted my tactical mastery is 349,754. The Tooltip says it should apply a benefit of +30.4% outgoing healing. Without the corruptions, tactical mastery is 19,080 (applying 2.1% outgoing healing according to the tooltip.
    Without any Mastery Boost corruptions slotted, my standard heal "Crack the Whip" heals 94.161 morale (In Commander's Stance).
    With 6 x Mastery Boost corruptions slotted, "Crack the whip" heals 103,125 morale (+9.5%, in Commander's Stance). It fails to apply 20% of what is promised in the tooltip.

    Concluding, Outgoing healing on a Warleader class in Monsterplay is hampered by 30% of what it should be.
    I can imagine the monsterplay scaling to free peoples updates may have caused these bugs to be incorporated in the game. I and other players playing a warleader (which is supposed to be a healing class) would be grateful if these bugs are solved, so we can assume our designed roles in Monsterplay.


    At least fix your bugs, SSG!
    Azshakh, R12 Warleader
    Dynamite, Explosive Blackarrow
    Invictus Tribe, Laurelin
    Glob-hai! Azshakh thrakatul azurz grush, skai!

  8. #8
    Join Date
    Dec 2008
    Posts
    1,994
    Please, this is not an enhancement request or anything like that. These fixes are vitaly important for PvMP, now! I see other servers losing Moors players, fast. Let's not make it hard for creeps to play. Please fix this ASAP.
    Last edited by Nouri; Jul 13 2020 at 06:53 PM.
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
    Casithir - Rank 11 RK - Evernight

  9. #9
    Join Date
    Sep 2016
    Posts
    6,276
    To make sure I have everything that should be included, let me know specifically what post-June 30th bugs you are continuing to run into.
    Community Manager, Lord of the Rings Online
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    coolcool

  10. #10
    Join Date
    Jun 2015
    Posts
    981
    Quote Originally Posted by Cordovan View Post
    To make sure I have everything that should be included, let me know specifically what post-June 30th bugs you are continuing to run into.
    -Most Warleader skills completely broken, do not apply affects / affects scaled down to be trivial and useless
    -Most Reaver skills are now useless, do trivial damage, rendering the class practically meaningless.
    -Some Reaver skills (resilience) almost never work when they used to work semi-consistently before.
    -Blackarrow triple snare skill is now untyped, and goes through all source-damage-type reductions (melee/ranged/tactical)
    -Warg "Flayer Stace" bubble now scaled down to a trivial amount



    .... and a million other little things.
    Last edited by Saruman_Of_Numbers; Jul 14 2020 at 12:24 PM.
    The Black Appendage of Sauron

  11. #11
    Join Date
    Jul 2016
    Posts
    406
    If SSG would rework Creeps so that their skills matched the max tactical damage and physical damage ratings on Imbue'd LIs from freep side, that would future proof the basic balance of the Moors.

    So any time Freeps got a dps /healing upgrade, the Creeps would simply get one as well, automatically

  12. #12
    Join Date
    Jul 2017
    Posts
    214
    Quote Originally Posted by Saruman_Of_Numbers View Post
    -Most Warleader skills completely broken, do not apply affects / affects scaled down to be trivial and useless
    -Most Reaver skills useless, do trivial damage, rendering the class practically meaningless.
    -Some Reaver skills (resilience) almost never work when they used to work semi-consistently before.
    -Blackarrow triple snare skill is now untyped, and goes through all source-damage-type reductions (melee/ranged/tactical)
    -Warg "Flayer Stace" bubble now scaled down to a trivial amount



    .... and a million other little things.
    Agreed, especially with the million other things part.

    Reavers and WLs are pretty much walking bugs, and if devs wanna see what's wrong with reaver they should make one now and try to fight.
    Last edited by Brolad; Jul 14 2020 at 12:35 PM.

  13. #13
    Quote Originally Posted by Cordovan View Post
    To make sure I have everything that should be included, let me know specifically what post-June 30th bugs you are continuing to run into.
    Stuff that needs a patch:
    Since the patch Warleader's banners don't give buffs at all.
    Warleader's Menacing Roar now only gives a debuff of -427 Tactical Mitigation.
    Warleaders's Commander's Stance seems to be only giving a 5.9% buff to heals. Not the 15% that it says.
    Rendering issue: I've also run into some rendering issues where I only see part of a freep player. Sometimes only their weapons. [EDIT: This seems to be fixed]
    Probably a different type of rendering issue: Skills that are ground-based (traps/snares/puddles/tar/etc) sometimes don't show up on the ground.


    Stuff that got already fixed:
    PvMP Deeds not working.
    A bug that didn't allow monsterplayers to buy morale pots and buff potions.
    The slug quest bug
    also (and this is definitely not high priority) Most of the quest items on creepside have the red outline around them now. Not a problem but it just bothers me visually. idk... that might just be me.

    Also +1 to the stuff that Saruman_Of_Numbers mentioned.


    Mulatic
    R14 Reaver
    Arkenstone
    Last edited by galrodan; Jul 14 2020 at 02:53 PM.

  14. #14
    Join Date
    May 2007
    Posts
    327
    Quote Originally Posted by Saruman_Of_Numbers View Post
    -Most Warleader skills completely broken, do not apply affects / affects scaled down to be trivial and useless
    -Most Reaver skills are now useless, do trivial damage, rendering the class practically meaningless.
    -Some Reaver skills (resilience) almost never work when they used to work semi-consistently before.
    -Blackarrow triple snare skill is now untyped, and goes through all source-damage-type reductions (melee/ranged/tactical)
    -Warg "Flayer Stace" bubble now scaled down to a trivial amount



    .... and a million other little things.
    THIS^^

    Warleaders and Reavers got the worst of it.
    Burglartarget rank 15 wl, Brugael rank 14 spider, rank 11 warg, rank 10 ba, rank 10 mini, rank 8 defiler, rank 8 reaver, rank 8 runekeeper, rank 7 hunter, rank 7 burg

  15. #15
    Join Date
    Jan 2016
    Posts
    396
    Quote Originally Posted by Cordovan View Post
    To make sure I have everything that should be included, let me know specifically what post-June 30th bugs you are continuing to run into.
    Many players have problems with pve and pvp when using DirectX 9 since June 30.

    https://www.lotro.com/forums/showthr...-emote-broken)


    If you can report it to the developers.

  16. #16
    Join Date
    Nov 2017
    Posts
    131
    Apart from all the stuff that's already been said I'd like to clarify a few things for the reaver.

    Quote Originally Posted by Saruman_Of_Numbers View Post
    -Some Reaver skills (resilience) almost never work when they used to work semi-consistently before.
    - Resilience is a CC breakout skill which should give a few seconds of CC immunity. But it won't give you immunity when you use it to break out of any form of CC, including slows. It's also not immediate unlike it says it is and often goes on a cooldown without doing anything.
    - Against the Odds and Dying Rage both have the tendency to go on cooldown without providing anything, just like resilience.

    Those 3 skills are all immediate skills and I know this happens to other immediate skills on other creep classes as well. So I think there is an issue with immediate skills going round on creepside.
    Overlord Urundus
    Cohorts of the Red Legion
    Arkenstone

  17. #17
    Join Date
    Jun 2019
    Posts
    36
    Basically every post in this thread after Cordovan’s is just a cheap attempt to lie and say basic balance issues that have existed for years were also part of June 30 update. But hey, when Monster Play gets zero development, you do what you gotta do. Blame the devs who are too busy making tier 5 content that nobody ever asked for and nobody ever wanted, instead of listening to players.

  18. #18
    Join Date
    Mar 2007
    Posts
    494
    Also with update, 1 shots are bugged with wargs and probably burgs. And a new exploit it seems not just related to scaling where burgs are putting 600k dots and killing creeps instantly. There are two different burgs using this now. one is scaled 105 other is not scaled and is level 130.
    Lonewolf

  19. Jul 14 2020, 06:07 PM


  20. #19
    Join Date
    Jun 2011
    Posts
    419
    Quote Originally Posted by Lonewolf1978 View Post
    Also with update, 1 shots are bugged with wargs and probably burgs. And a new exploit it seems not just related to scaling where burgs are putting 600k dots and killing creeps instantly. There are two different burgs using this now. one is scaled 105 other is not scaled and is level 130.
    Exactly this foremost, my warg, can charge Glan vraig freep base, hit hips skill, and will be invunerable from oneshots, for duration of the 10 second invulnerability, after the 10 seconds are up, then if you move you get oneshot. basically you can kill afk freeps on the gv steps now, and stay there as long as you want unless you move.

    Yeah the Burgs should explain what they're doing, report your bug
    Cheesiepoofs Bane of Vilya

  21. #20
    Join Date
    Jun 2019
    Posts
    36
    Quote Originally Posted by Seglord View Post
    Yeah the Burgs should explain what they're doing, report your bug
    Dreadweaver aka Epiclastic aka Saruman_of_Numbers in this thread, so graciously decided to report all of these “bugs” on creepside but conveniently forgot to mention that he is abusing a burglar exploit that lets his level 105 burglar put a 700k bleed on creeps. Why would he report the bug that makes him relevant?

  22. #21
    I don't know if the burg bug is directly related to the patch. It might just be that someone just figured it out after the patch. But yes, it should definitely get fixed. I see more and more burgs using it.

    On the notion that these things existed before the patch yes. But the patch seems to have made them worse. It might just be that the server has had a rough couple of days but hips/ato/dr/resilience definitely seem to be going on CD without them actually working more than before the patch. I played warg yesterday and after the fifth time HIPS finally worked. As far as resilience, I don't use really use it as an anti-cc skill anymore. I just use it as an animation cutter.

    Mulatic
    R14 Reaver
    Arkenstone

  23. #22
    Join Date
    Jan 2016
    Posts
    396
    Not just on the burglar ...

    Hunter also at level 115



    With my creeps (6 physical mit and 3 critical defence) kill 2 shots with this player.

    Still a problem with the June patch. (We play like in the days of Mordor)

  24. #23
    Quote Originally Posted by Cordovan View Post
    To make sure I have everything that should be included, let me know specifically what post-June 30th bugs you are continuing to run into.
    -Most Warleader skills completely broken, do not apply affects / affects scaled down to be trivial and useless
    -Most Reaver skills are now useless, do trivial damage, rendering the class practically meaningless.
    -Some Reaver skills (resilience) almost never work when they used to work semi-consistently before.
    -Blackarrow triple snare skill is now untyped, and goes through all source-damage-type reductions (melee/ranged/tactical)
    -Warg "Flayer Stace" bubble now scaled down to a trivial amount (very little amount)
    -In general Creep skills are scaled for NPC play
    -Ost/Dar quest broken (freeps cannot get the trophies from the trophie room, 2 weeks now
    -Troll run from Grams ... please, please, please adjust Troll power/damage and skills to now-a-days levels (and not 250k because Troll gets one-shotted now)

    To give you the full picture. A Rnk 11 Warg is stunned and killed in 2 seconds by RK because of the unbalance. I'm not complaining, just telling.

    ~ ... Fluffer, Warg ... Nice to bite you ... ~

 

 

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