Some players are completely invisible, it's only their weapons that can be seen. Many other players have reported both bugs in game.
Some character textures disappear while scrolled out:
Back to normal while looking from closer:
Some players are completely invisible, it's only their weapons that can be seen. Many other players have reported both bugs in game.
Some character textures disappear while scrolled out:
Back to normal while looking from closer:
Maybe instead of a texture glitch it is actually a new clothing/gear version of an old feature of the game long ago retired:
One cannot see what the other is wearing until moving closer to the target.
Call the new version... Fog of Wore.
Yup i been seeing this since update 27, its when your at a certain distance players turn white and lose all textures, and its not even just that some turn invisible too you see their names and weapons but all else of the character is gone.
Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
other classes: Minstrel, Guardian, Captain, Hunter.
Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server
Right there with you... Wasn't happening before Update 27, even that morning before they updated the game it was fine. That night I logged in and noticed this too.
Alfwine - Guardian / Historian, Yaswe - Hunter / Woodsman,
Amrodion - Champion / Armorer, Hilordo Brockhuse - Minstrel / Yeoman,
Curuvanwe - Loremaster / Tinker - Baranduin
-- Fellowship of the Rogues --
This is fixed and will go out with next week's patch. In the meantime, you can disable "Player Mesh Combining" under Options->Advanced Graphics to resolve the problem, but that could adversely affect performance.
Yes! I was starting to think I was the only one. It seems to affect any texture that's "painted" (I don't know what technical term the LOTRO team uses) onto another surface: the circular targeting indicator, burnt ground, "lights" (e.g. through a window onto the floor), rubble, etc. The poor visuals are annoying but the disappearing target indicator is extremely frustrating.
I'll try to get some good screenshots of it today.
Here are some screenshots, the disappearing visuals depend on the angle and distance of the camera relative to the surface (as demonstrated by the various angles on this slope.)
At a high angle (camera facing perpendicular to the surface) I can zoom all the way out and see everything. The lower my camera angle (moving closer to parallel with the surface) the more I have to zoom in to avoid the disappearing effect.
This also happens at interior locations, the floor of the High Stables in Minas Tirith (Midsummer) is particularly bad. The target selection indicator works better inside but can still disappear.