Hi, I love to play with my yellow line Hunter and I wonder why this skill isn't exploding when it's destroyed by mobs? This skill takes aggro and saved me many times but when it's destroyed by the mobs, I feel like this skill needs something. It would be good to have this kind of function @SSG.
Hi, I love to play with my yellow line Hunter and I wonder why this skill isn't exploding when it's destroyed by mobs? This skill takes aggro and saved me many times but when it's destroyed by the mobs, I feel like this skill needs something. It would be good to have this kind of function @SSG.
Becuse devs are cluesless.
Skill should explode when decoy is destroied, also once place, secondarry press on skill should also explode it. But i guess no one want to bother and do this minor changes, wjile 99% of the hunters know only to press 3 butons while playing red line.
the fact no one answer your post 4+ monts show how much both sides care
I posted a full yellow hunter revamp thread a number of months ago where I talked about this skill. Personalky I think there should be two trait options for the decoy skill, locking out the other once one is chosen.
Option A: Distracting Decoy, makes the decoy taunt X number of targets in an area and significantly buffing its ability to take damage, possibly make it immortal for X seconds.
Option B: Deadly Decoy, makes the skill no longer taunt but buffs the damage of the explosion as well as debuffs enemies once detonated. Could be detonated by a auto bestowed skill or would automatically after 10s.
These give the solo survivability/off tank option as well as thr group utility option, just mot at the same time.