Originally Posted by
Strider5548
Yes to all your suggestions, and yes there are many other fixes that would be required but I agree yours are the most pressing. For the group defensive buffs, I would argue they should give Wardens a raid-wide defensive buff, that would be unique and in line with bears doing raid-wide heals.
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I see cappy tanks, not even with high end raid gear, posting 100k+ HPS from combat analysis. Wardens are based on self healing, and our best self heal does what, 18k morale every 4 seconds for 18 seconds? Give me a break, you will get one shot to hell 10 times through never surrender before your self heal gets to 2 ticks (36k Morale!).
Cappy tanks get about 25k self HPS; that 100k from CA accounts for how much they heal everybody, especially since they typically have Revealing Mark up. Last I checked on my warden, I was pushing 20k, but I didnt think to see if NS had procced and bloated it.
Bear tanks dont do raidwide heals, all that is locked away in yellow line.
Largely agree with the rest of what yall are saying. Would be nice to have NS work for it's intended purpose and have a second not-BPE cooldown along the lines of Thickened Hide and SotD, even if that homogenizes tanks. A -20% inc dam buff for 10s on a 30s proc cooldown tied to a shield mastery (a la the stun immunity from shield tactics) would sure be nice for reactive gameplay and would help mitigate the reliance on the Remm set's +5% mit bonus from NS which will not be around in the future. (As it stands, 70% mits self buffed is awesome for passive survivability but doesnt make up for lack of cooldowns). And one boon, which also doesnt make up for lack of cooldowns, that may not be true at future level caps is that none of the heavies ever cap tact mit especially after considering t3 mit penetration whereas wardens with 0 tmit essences do or get much closer after self buffs. The limitation being that self buffs are hard to maintain when there are constant waves of adds to grab since AoE threat takes concerted effort on the initial grab + hold (i.e. ranular wargs) whereas all single target and longterm AoE aggro is breezy. Edit: thinking more, this seems like something that could be handled with practice (which I dont have on warden tank anymore), since there's decent time to refresh between Ranular warg spawns.
Morale is comparable to a cappy tank IF there is a cappy in fellowship. Just be careful buffing other tanks to equal a cappy in morale while giving them the other tools they nee; too high and you'll just see a red + blue or 2 red cappies per raid (raid damage profile or multiple burn targets allowing) if damage is high enough to need full motivate coverage, as in the current meta comp for Killbeast.
Last edited by Omen_Kaizer; Jan 20 2021 at 03:07 PM.
Argendauss, Captain
Rechart, Warden
Hrodgart, Beorning
Gunnart, Guardian