And here I shall point out that Captain has the highest full BPE chance of all tanks, a constant BPE ratings boost and a very powerful BPE defensive cooldown with a fairly solid uptime.
Three tank traitlines exist that legitimately ignore BPE and those 3 are YGuardian, BChampion and BBeorning. If BPE was truly the problem with tanking right now those 3 specs should be the best, in reality only BBeorning can hold its own in the tank role and even that spec can't match YCaptains support output.
And here I point out that this is fairly okay if they decide to fix everything. People really should stop screaming nerf this, buff that, nerf that, and this. I'm getting sick and tired of this constant damage control. They need to sit down and redesign the system properly instead of constantly allowing classes to be compensating for each other.
Yes captain has the strongest BPE in the game at this moment because of it's passive BPE boosts, but if you did follow SSG on their BPE updates, BPE does no longer stack the same way it did before, instead pBPE does which is an entirely different roll. Which is ALSO unaffected by the captain his BPE traits. Besides this doesn't matter for now anyway. They should first fix the entire stat system before they go with the short-term reward which will basically turn this game into one pile of ####.
We know you've been constantly screaming for captain nerfs, but you really should wake up at look at the big picture of what happens and why instead of towing a class in line with another without having any idea what happens around it. You CANNOT simply change the way a class operates. Unless you think that they should lose their set values and all operate in the same manner?
I honestly do not even care how much yellow captain is nerfed because I overall think it's currently a bad decision to nerf the captain with the current state of the environment. Do I say the captain is balanced? No, I do think it's completely broken, but having the right approach to fix something is required here if you want classes not to be fighting over the same role. I mean look what they want to do, changing guard and warden in a buffer class whilst their roles should be working more within (p)BPE and selfhealing opposed to captain that shouldn't even have this much self-healing in yellow. They're making a mess of this and being on constant damage control of their own system being unable to cope with classes that cannot deal with burst damage mechanics. I do honestly not care what they do with yellow now, I personally think they should first go to the drawing board.
Fix BPE, redesign the stat system, redesign the way mechanics are added to raids because constantly adding more burst damage to bosses that ignore BPE and or other defensive stats will result in being catastrophic for those classes that cannot deal with burst dmg in this way *urhm* guardian and warden (perhaps even champs, and beorns)
Make a plan -> fix the fkin BPE system -> look at other defensive stats -> overall PvE design -> then do class rework
because doing class rework on a #### system doesn't work and is only a temporal patch up
If you want, I won't mind giving you a practical situation to make you understand