Originally Posted by
Eowene
This game mode is ''Completely optional''
there is 9 difficulty modes
Normal (currently what you play on)
Hard
Dangerous
Deadly
Deadly+1
Deadly+2
Deadly+3
Deadly+4
Deadly+5
Deadly+6
.....
Is this some sort of percentage progression or is something else going on to increase difficulty?
From a landscape perspective (not instances) at what level would a person really need to be in a group in an average Landscape? (not Limelight for instance )
Has anyone ever calculated the average difference between a typical solo player and a raider in terms of the impact of the armor/weapons etc. as a percentage? For example, a level 100 character with average equipment versus a raider with grind's equipment.
May the winds of fortune sail you,
May you sail a gentle sea.
May it always be the other guy
Who says, "this drink's on me."