Hi Devs,
I know you guys are busy so I'll get to the point.
Been playing Minstrel for a little while and have felt their heals are a little slow in general and underpowered overall. Given the morale bloat and harder hitting bosses and effects (bleeds and such) our healing hasn't been scaled to deal better with these mechanics in instances like FoKd, Remmo, Woe/Ago t4/5, SK t4/5 and Stairs t4/5 which have made these facts even more apparent. Even w/ the new updated greater Remmo set gear and the cloak from the festival which hardly reduces induction its still not enough healing to keep up with these instance (and yes I know they been nerfed a little and we can deal w/ them a little better now but I still contend the heals need buffing). Lots of group are having to taking 3 healers for FoKd and or at least 2 healer and a blue cappy for those extra heals. Two minstrels seem to have a harder time of it then a Bear and Minstrel for FoKd that should tell you something.
I BELIEVE ALL HEALING SKILLS NEED AT LEAST A 20% INCREASE IN GENERAL (in all lines) AND SKILLS EFFECTS NEED TO BE SCALED. Here are some examples of skills w/ effects that need to be scaled (the following information is w/ outgoing healing at 84.0% due to Remmo greater gear set):
1)Raise the Spirit: 15257 - 21795 morale, effect to fellowship (HoT):2107 -3009 every 2 secs for 6 secs - 20 meters. As you can see the HoT's are practically useless and duration extremely short.
a. Increase RtS by at least 20%
b. Increase HoTs to about 14 to 18K and extend duration to every 2 secs for about 16 secs.
c. Increase effect to about 25 meters
2)Bolster Courage: 37980 - 54256 morale, Effect to fellowship = 8626 - 12322 morale 1 time per use - 20 meters.
a. Increase BC by at least 20%
b. Increase effect to fellowship to about 25 - 32k morale 1 time per use
c. Increase effect to fellowship to about 25 meters
3)Improved Chord of Salvation: 45500 - 65000k morale - 12 meters, effect to fellowship = 4289 - 6126 morale 1 time per use - 30 meters
a. Increase ICoS by at least 20%
b. Increase ICoS heals to 30 meters (seem kind of odd that its 12 meters only and the effect to fellowship is 30 meters).
c. Increase effect to fellowship to about 15 - 20k morale
d. Keep effect to fellowship at 30 meters
4)Soliloquy of Spirit: 6296 - 8995 morale - every 3 secs for 45 secs. Adds phy/tact mits.
a. Increase heals by at least 20%
b. Increase HoT's to about 11 - 14k every 3 secs for 45 secs
c. Keep the rest as is.
5) Inspire fellows: - 4% incoming range/tact/melee - 30 sec, 26856 - 38366 morale.
a. Increase heals by at least 20%
b. keep the rest as is.
6)Triumphant Spirit: Effect to fellowship: 47421 - 67744 morale - 20 meters
a. Increase heals by at least 20%
b. increase effect to fellowship to 25 meters
c. keep the rest as is
7)Fellowship's Heart: Removes up to 3 fears effects, heals: 33024 - 47177 morale initially, effect to fellowship = 13354 - 19077 morale every 3 secs for 30 secs. 2min cd.
a. Increase initial heal by at least 20%
b. Increase effect to fellowship to about 22000 - 26000k morale every 3 secs for 30 secs
c. keep rest as is
8)Major Ballad:a bunch of effects to many to write down. Heals = 16356 applies to fellowship within 8 meters
a. Increase the heal by at least 25%
b. Increase effect to fellowship to 25 meters
c. Keep the rest as is
9)Perfect Ending (a finishing skill): 47249 - 67499 morale
a. Increase heal by at least 25%
10) Coda of Resonance: 51963 - 74233 morale, - 10% incoming damage - 12 sec duration , effect to fellowship = +5% incoming healing modifier - 30 meters - 30 sec duration.
a. Increase heal by at least 25%
b. Increase -10% icd to 15 secs duration.
This is just an example of the Minstrels blue line heals/buffs and some suggested increases/fixes (Increases are up for debate so any other suggestions would be appreciated). The heals and effect equally need looking at in their Yellow and Red line.
I hope this helps. Thanks