Originally Posted by
Radhruin_EU
Got it in one, it's not about 'modernising' (whatever we might take that to mean), it's about avoiding dodgy quest design and that's nothing new.
My favourite example of "why are we doing this?" from early in the game is how anyone with a grain of sense would have grabbed Lalia by the scruff of her neck and marched (or carried!) her home, ignoring her protests. "No more nonsense from you young lady, your father's worried sick", and "Never mind your cloak either, if the wights catch you you'll be losing more than that!" and suchlike. Of course they could have had it that all the complaining about her lost cloak and/or cries of "Put me down!" would still have attracted unwelcome attention, but we'd have had more of a sense of agency and could always have just run away with a shrieking Lalia slung over one shoulder* (unheroic, but more practical - a trade-off between xp earned and having to fight).
*Could have been done metaphorically by having her as an inventory item, as if you'd stuffed her in a bag. "Small unhappy hobbit", stack size 1
A favorite past time of mine is starting that quest and following her around and watching her die. It really brings a smile to my face after keeping her out of trouble so many times over the years.
One thing I never liked about Barrow Downs is the stranded family on Dead Man's Perch that is literally a gradual declining slope away from Bree which is in plain sight. "Oh no! We're stranded! We need to get back to Bree!"
"Grandchildren are God's reward for not killing your children when you wanted to."