Originally Posted by
RazorsKiss
I'm not sure how much this will help anyone, given how... weird... our blue line is - but here goes.
For my LIs, I have them set up this way on my 124 Warden - Note: I was able to overlevel most of my traceries before the patch, so many of the stat levels shown are at either 440 or 430 of the 415 upgrade levels I should have:
Sword:
Heraldry:
Sparrow
WoP:
Incoming Heal Bonus
WoM:
Shield Tactics TM buff
Mastery Cooldown
Resolution Target Resist Chance
Gambit Lifetap Damage
Heal Bonus for Conviction
Shield Gambit Line Healing
WoC:
Ascendant Light
Exemplary Evasion
Javelin:
Heraldry:
Serpent
WoP:
Area Effect Target Count
Healing Over Time
WoM:
Resolution Damage
Spear-Shield Gambit Damage
Surety of Death DoT
Fist Gambit Dmg and Crit Chance
Defiant Challenge Dmg Return
Careful Step CD and Stealth Lvl
WoC:
Perfect Recovery
Perfect Healing
Granted, some of these are useless - especially into my jav WoM traceries - but there really are a good bit of somewhat useful ones in there for blue line. Combined, the two LIs add 12,370 Agility, 8801 Vit, 129,595 PhysMast, 18,246 TactMast, 127,502 IncHeal, 90,102 OutHeal, 33,502 TactMit, 49,988 Finesse, 40,392 Crit, 1038.7 TactHeal, and 47,520 Evade, as far as straight stats go. For percentages and skill modifiers, they give me +50% Shield Tactics Mit, -3 Mastery Cooldown (I have teal slotted), -10% Resolution target resist, +35% Gambit Lifetap Dmg, +35% Heal Bonus for Conviction, +50% Shield Line healing,+2 AoE target (I need to slot a teal of this!), +18% HoT, +35% Resolution Dmg, +25% Sp-Sh Dmg, +35% SoD DoT, +5% Fist Crit chance, +50% Fist dmg, 85% DC dmg, -40 Careful Step cooldown, and +2 Careful Step stealth.
As you can see, I weighted extremely heavily toward blue line traceries - especially the shield heals and lifetaps. What I found surprising was just how much they pushed Inc/Out Heal stats in the traceries. While they are still lagging behind what we should be getting from them to keep up with stat bloat, I did some crunching in another post. For the lifetaps, I'm looking at a 286k initial burst from triggering the whole lifetap chain, with 86,428/4s from the FR/EoB lifetap ticks at my current stats. Given my morale pool of roughly 190k, that's giving me some old school numbers for Warden self-heals. Just the initial bursts on my full lifetap chain with max targets can once again outheal my morale pool. I haven't seen that in a *long* while. On the other hand, I can only get a total of 29k or so from the shield line's initial bursts, with another 31k or so every 3s for 18s. Now, that's ST, so we're still looking at 16% (or thereabouts) of my morale pool every 3s.
If we're not talking raid tanking, that will keep you up against just about anything in landscape or solo instances - and feels a lot more like the old Warden to me, at least. Granted, a few changes I've seen multiple folks suggest when it comes to surviving burst damage and fixing NS would put us in a better position when it comes to burst damage - and once my morale pool goes through the ceiling closer to cap, that heal-to-morale-pool starts to fall off precipitously. It is interesting, though, that at this stage in my character's progression, I actually feel like a Warden again. If someone wanted to crunch the numbers on what it would take to keep a similar progression going into cap, I'd be interested to see it. Again - I'm aware that this doesn't fix Warden taking in raids. However, it does seem to grant more of the feel of mass-mob-pull dance with death that we used to have, at very least. When you're pulling 12 mobs at a time, those huge clumps of baddies don't feel like quite as much of a chore as they used to. If I didn't know better, I'd say that they were trying to get us back up to par - but that they're stuck an expansion or so back in keeping us up with stat bloat, because they still haven't quite figured out what to do with us, or what an actual fix for our blue line would entail. That's just the impression I'm getting from what the current crop of traceries are actually resulting in. I can definitely do full-on mass pulls on just about anything within 5 levels of me - but it's still just not *quite* Wadenish, as long as they keep the base numbers for our heals so crufty, no matter what workarounds they use to stack Inc/OutHeal boosts and TactHeal/Mastery - which seems an indicator that they are at least shooting at *a* target for Warden blue line.