Am I dreaming? Thank you!
One thing that hasn't been mentioned in regards to backdoors is performance issues. As you can see in the video, most of the time you have around 20 - 30 people on both sides shuffling back and forth between either Gramsfoot or GV and one of the backdoors. Now sometimes one side has to fall back and if it's the side with the backdoor behind their back, they use it to avoid death. What does that mean? You have ~30 people interacting with the backdoor and most of them don't just click on it once, they
spam it. You have probably more than a hundred interactions per second with one single item and then people's characters disappear and then have to be reloaded inside the keep. Character models, buffs/debuffs, everything that is attached to that character. There is no re-use cooldown, no restrictions at all, so people just pop in and out.
I don't know of you're aware of the issue with handing in mission quests on more populated servers. Sometimes it takes minutes to hand in a quest or deposit something in your bank. That's what we've been dealing with in PvP for years.
As others have already said, if the option to remove them entirely is on the table, then ABSOLUTELY yes
@Fants I just realised that you were on the world building team, so you probably CAN remove them
If it takes too long you could just disable them so that we can't interact with them anymore at all as a short term solution until you're able to remove them entirely