Well, I'll say this much. I can't really speak for "most players" as I'm not really sure if I can know what "most players" would want. I'll take your meaning as "most players you know." I happen to know many players myself who still largely enjoy the game and are fine with its direction. Different strokes for different folks in different communities on different servers, I guess.
I'd say that they really ought to compromise here. They've got something of the idea with the Angle like you're saying.
I'd like for them to apply their Allegiances approach to storytelling to everything. I think what we can agree on is that Linear Storytelling is not really helpful here when we start to see players' interests vary in different areas. Some really like the Dwarven content, and some don't, and all of that is well and good ----> except that they've got this "Everyone needs to be in Place X in Timeline Y for Story Z" approach to storytelling that's creating a huge monotony and breaking-up interest in the game, as this thread as a whole shows me in addition to the significant outstanding problems everyone's mentioned.
I think they need alternatives. Rather than having 1 path to the level-cap, they really need to design multiple paths. It doesn't make sense to me that Theoden hasn't been buried yet after Gundabad.
I think that the "Homeward Bound" direction should be its own path to level 140. I think it should run parallel in the timeline to Elderslade and Gundabad. I think that the Update Cycle itself should "theme" different parts of the year differently.
Spring - Eriador Zone / return of the Fellowship or building-out an "in-between zone" like the Angle.
Summer - Historical, "Tales of Yore"-style zone - for those who love digging into Middle-earth's history.
Late Fall / Early Winter - Expansion into new region of Middle-earth.
I think they should alternate between different storylines that run simultaneously- just like the Allegiance quest-lines do (*they should run as normal zones, not Allegiances; I'm using Allegiances here as an example of how to have different stories run parallel to each other depending on your own choices), allowing you, as the player, to make different choices as to what you'd like to do. The "Homeward Bound" stuff should be in the same level-range ballpark as current expansion content and it's lead-up, building an alternate path to the level cap.
I'd even say that the missing regions between Dunland / Enedwaith and the Shire should mirror the progression from the eastern side of the Misties: level 106-115, level 115-120, level 120-130, and level 130-140 - or have it level-cap for now and update it later to reflect those ranges. They should totally avoid the "every part of Gondor is level 100" problem by building-in different paths to level. I think that allowing players to choose their own flavor of the kinds of storylines they'd prefer would be a really good way for them to keep things fresh and mix-it-up / break-up the whole "too many Dwarves" problem.
I'd much rather see that approach: that every major content update would take you somewhere different- versus this mess where everyone has to do the same thing at the same time in every single update cycle, waning interest when some would rather do something else than Dwarves, etc. I'm really wanting to see Rhun: but I'm also totally with you that spending 5 years of just straight Rhun would run the game into a disaster with far too much monotony and not enough different flavors to keep folks interested in playing the game and its storylines, just as the past few years of mostly Dwarves have done in wearing-out the player-base.
Time to make "storyline" into the plural "storylines" in my view- I really, truly hope SSG will receive our feedback and listen and act on it.
Cheers!