Best changes I can think of that won't make us completely busted
General:
Increase duration of parry/block response by 1-3 seconds
Make Turn the Tables animation way faster; however it no longer does damage or stun, or require someone to be nearby.
Red Line:
+5% crit chance
Make Hammer Down bypass all BPE and miss chance.
Reduce Hammer Down cooldown to 30 seconds.
Reduce Overwhelm cooldown to 5-8 seconds.
Increase morale received from Vitality 4.8 -> 5.0-5.2
Switch Relentless Assault trait from Blue Line with Thrill of Battle in Red Line.
Buff Relentless Assault Sting parry/block response chance from 25% to 33%
Make To the King knock down instead of conj/fellowship maneuver. (Certain fights in the past Guards have had to stop using To the King entirely because they started them at inopportune moments)
Give Stagger increased positional damage.
While using Redirect in Red Line(or any) make it open 3rd response to use To the King and/or Shield Smash.
If possible in PvMP, make parry chance ignore a portion of Monster Players finesse. (For example in my combat analysis, in 28 minutes recording, 105 million damage taken, I have exactly 2 Parry's, and 8 Partial Parry's. Those were all against NPC's. In most fights you get exactly 0. This makes Parry completely useless, and subsequently makes Skilled Deflection, and Tenderize useless as well.)
Switch and convert Singular Focus with Honourable Combat. Buff Singular Focus to remove % based mitigation(s).
With max tier of To The Rescue trait, have Brutal Charge become immediate.
Give Terrible Wound -15% to -50% inc healing for its duration.
Yellow Line:
In the first row of traits add a stat buff that gives one of the following: Crit, Mastery, Finesse, Vitality, Crit Defence, or Mitigations
Last edited by Hipenny; Oct 01 2022 at 09:04 PM.
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