The three variants of 'Howl' are once again Immediate skills.
Tendon Shred is now correctly affected by the 'Slavering Fangs' corruption buff from Pounce.
Piercing Claws now correctly benefits from the 'Scratch' buff from Feral Scratch and Snip.
Good changes, and thank you for the fixes. In my opinion we need to look at shadow stance cooldowns (rotation still feels disconnected with the new buffs and bit clunky) and making it a viable option (flayer is too good right now, without real drawbacks). I've come up with something i think might help address these issues and make this stance more fun to play.
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SHADOW - INTRODUCING CRIT CHAIN:
Reduce cooldown of 'Swipe'
Reduce cooldown of 'Scratch and Snip' to 10 seconds
Shadow stance now adds 15% positional damage to all skills -> this will make shadow more appealing against the many positives of being in flayer, strengthen the identity of the stance and reward good positioning without simply buffing base damage.
Swipe becomes 'Feral Swipe' -> gives Shadow Strike (+ 100% crit chance for the next skill - remove the buff from SnS)
Snap! becomes 'Snap from the shadow!' (25s cooldown very small flat heal - keep the damage debuff - this skill can critical hit and it has increased critical magnitude)
Using Rend flesh unlocks Feral Swipe -> Rend is already a crit response skill, so the base setup is already there.
So the chain will be composed by 2 skills: Rend-> Swipe-> Crit Buff. From now we will have a choice:
1. Following with Piercing claws/SnS for maximizing damage (alternating between the two, given the high cooldown) and consuming the swipe buff (100% crit)
OR
2. Using Snap from the shadow! - sacrificing damage and consuming the buff for a guaranteed critical flat heal
I personally don't like Scratch and Snip as a buff skill, i think it is more fitting as a 'long animation high damage' skill. These changes will give skill variety to the stance and more importantly choises and options during a fight, with the appropriate drawbacks.
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SUGGESTIONS
Remove the pulsing interrupt from Fleas and increase the Shadow Fang induction debuff to 40% - a pulsing interrupt is bad, we can't control it and the class have enough ways to interrupt inductions in melee, while making shadow fang debuff stronger will help with the extremely short induction times on freepside at the moment.
Move away the damage from Tendon Shred - it doesn't make sense to have such high damage on a stun skill.
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BUGS
Pounce 2nd attack out of stealth doesn't crit when affected by 'Scent of Blood'.