Since some of you appreciated my notes from the last stream, I'm going to go ahead and post the ones from Orion's stream. I hope I don't get in trouble for the wall of text.
Originally posted Twitch: https://www.twitch.tv/videos/1586251192
Cordovan updated Youtube: https://www.youtube.com/watch?v=kG60QWexz44
Lag: Investigating old code and adding trackers to detect where the biggest problems are. It won't disappear in one fell swoop (14min, 36min, 44min, 47min). We can also check out deeds (83min).
Classes: Changes are pretty much set in stone for minstrel (16min). We are ensuring every single class in the game has a viable role for instances and raid for endgame. We are choosing two classes to be "top-dog" damage dealers - probably hunter and champion. Other classes will be within 10-15% damage less (18min). We aren't out to upset the apple cart but make classes new and interesting while continuing balance and fresh (19min, 51min, 70min). We'll have a dialog about identifying player skills, adjusting corruptions to add monster challenge so they aren't "just part of your rotation", and instances where players can't just stack resistances to "walk through without worry" inside instances (52min - 55min). We will look into how class deeds are done when looking into traits (60min). Orion will be adjusting guardian, hunter, and beorning --- that includes more emotes for the beorning (79min). Overall goal will have a dps trait line, so don't expect all classes to be changed like the minstrel with two lines and a support line (82min). No reason to itemize power consumption/usage since we sort of just abandoned it in the past and we are looking for ways to how to get it back in (85min).
Look At: Virtues is something that is easy for us to give you something to strive after. It won't be immediately fixed or changed (21min). The mounted combat system was meant to duplicate real life but requires massive space to use the momentum abilities to execute. It is very costly to the servers. Orion will potentially fix it to be more usable to be less cumbersome in 2023, but it won't be a complete overhaul (22min). We are looking into offering various options to entice people to log into Treebeard, but there is very little we can do right now (23min). Orion is looking VIP options in 2023 [no specifics] (24min, 93min). There will be a new level cap, but Cordovan would never let him stream again if he says when (25min). We can look into shortening the level 1-20 experience as it can be long and daunting with all the running and overwhelming amount of quests (39min). Plenty of things we can streamline in 2023 like Crafting and Kinships (42min). [Might be Mispoken] but all virtue points will be refunded for minstrels respec (56min). We'd have to look at way to streamline new big battles since they are difficult and costly (56min). Numenor armor might be hard considering the reality of the world, but we can check it for crafting (57min). Cosmetic Carry-Alls have some challenges with adding cosmetic items to anything outside the wardrobe that would need to be overcome first (58min). There has been several ideas for hobbies: Orion talks about charcoal impressions (59min), furniture-making (74min), collecting rare items or bird watching (81min), and golf (90min). Orion can only work with UIs, but they need people with the discipline to create the UI (60min). Orion will check out more communication since it is something he is comfortable with and the background when with Turbine (63min, 72min, 105min). We love the game and in proxy love the players that have legitimate issues (64min, 80min). Orion can check about streaming in a pvmp fight, but he would need to generate a character that can be deleted so he can't be crushed all the time (101min). Checking on how to consolidate old rewards, barters, and wallet (66min). Something like lowering your level to assist players takes the discipline and we need the engineers to continue working on the lag to thrive "or survive as some of you put it" (67min, 97min). "Stay tuned" for bigger wardrobes [didn't sound serious] (68min). Implementing a level-scaling item is something we talked about but nowhere close in figuring out a system (91min).
No Plans: Traversable boats (21min). They don't the time or resources to have engineers look into a full UI overhaul (25min). We won't be revamping the skirmish system in the near future (26min). There would be a lot of required changes we are not prepared to make in order to initiate a level squish (38min). We can't simply add a percentage for buffs & debuffs for Monster Play due to how the system is built (41min). No plans on homesteads or river hobbits (49min). Not removing creep maps (60min). No plan to make housing hooks free moving since it would take a bit of effort to change how it currently works (61min). No plans for Spanish or Portuguese translations (62min). No update for music, but people seem to be pushing the accordion (71min). I don't think banjo would be lore-appropriate (73min). Fellowship Manuevers are a strange addition to the game and cool at first, but the idea of knocking both you and the monster out for 2-5 seconds makes it too cumbersome to update or enhance (76min, 92min). Hiddenhoard is meant to be very difficult and probably won't change more than it is now (78min). No new dye colors (78min). Carry-Alls being in the lotro store is handled by a different department (78min). Doubt there will be an alternative level 50-60 area to bypass Moria (91min). No additional corruption slots for monsters (91min). Expanding the plug-in API would take our engineers away from their performance work (96min). Having a true SoA server is not up to Orion to decide (98min). War-steeds are not going to be deleted (99min). Bards probably not be useful again (101min).
Monster Play: There are 5 steps: first phase went alright, second phase is coming out soon and meant to add more utilities to monsters, especially how wargs had one-button presses. Stage 3 will be rather significant and follow-up after the mini-expansion that can be tested earlier than usual on Bullroarer to test the sweeping, big changes. Keeps, towers, and control points will widdle down the number of mobs to reduce a little bit of the lag. What Orion is doing right now on his machine is to move EC & OC back to where they are. If everything works out and the plans solidify, there will also be new ways to get monsters into the fight faster and better while leveling up more malleable stats to be a tank, dps, etc (26min - 29min, 74min, 77min, 84min, 102min). Nothing on Stage 4 & 5 until 2023 (57min). Troll and Ranger is something Orion wants to address in around Stage 4 (100min). Delving of Fror will be blocked off and go under construction (46min, 95min). The original workaround for auto-flips in the Moors isn't available in the present and Orion needs to find a new way to fix the system since it's very weird to how it functions (43min). I'd love to get the big raids into smaller groups (73min). No comment on new creep race (80min). Differences in audacity is supposed to be huge (81min). Excising LIs is quite difficult since it is an integral part of the game, but finding a new weapon path by automatically swapping them is potential (87min). Stay tuned for any sort of potential areas outside the Ettenmoors [not quite a serious response] (102min). Orion tells - really fast - how a system put into Everquest was bad and they changed to the idea of monsters versus players in Ettenmoors (105min).
Delving System: System that adjusts up to 10 difficulty levels you can opt-in yourself to get equivalent gear - but with different stats - to the raid set inside any mission provided within the mini-expansion. The bartered gear will be updated shortly after T3 of a raid is released. (48min). Every day of the week will provide a new "flavor" that changes the missions. This will either buff monsters or nerf your character. The first update afterwards will take place inside Library & School (30min - 35min). Other instances maybe over time (88min). This helps accommodate solo players (37min). However, some combinations will still be pretty brutal (69min). Probably won't end up adding delvings into skirmishes since they are pretty decent as they are right now (47min). Delving will not replace landscape difficulty and is focused on instances (48min). Named after the line "dwarves delved too deeply" (49min). Missions allowing three or more people would technically consider it as an instance and we would have to spend more time on difficulty to adjust accordingly if we decided to do that [no answer if you can have two people inside a mission with a delving applied] (77min). Delving system will start at level 140 and won't be available immediately on legendary servers (103min).
Expansion: Mini-expansion has some cool Second Age material and will be out before the end of the year, but there is no hard date yet (37min). There will be more rewards to incentivize the new skirmish (40min). Orion is personally building around 20-30 missions [did not mention total amount they were shooting for] (43min, 86min).