Originally Posted by
SSG_Orion
Guardians hold a significatnt role in The Lord of the Rings Online. As the initial and only true tank at the launch of the game, the guardian was initially a real meat-shield of character having strong mitigations and high morale that allowed them to take the beating for the rest of the Fellowship. Time marched on and the Guardian has seen some changes, but nothing of a significant magnitude outside of the largest change that affected all classes with the introduction of the trait tree system.
Now, this is a very early peek into what I am thinking about for the Guardian mostly taken from my playthrough of the class at this point. None of these suggestings are set in stone - everything is very fluid and malleable and we are not looking at these changes coming to game any time before 2023 at the earliest. I wanted to start the dialogue early and start explaining some of my thoughts.
On Skill Plays
As a general note, I personally feel that the number of skills avaiable for all classes in LoTRO can be overwhelming. Yes, for most of us who have played the game for a very long time we are so used to the number of skills does not seem too much, but to newer players it certainly can gt overwhelming fast.
For Guardians, the initial four skills provide us a modicum of insight into what the class can do and as we progress we open up more and more functionality and flexibility to our chosen character, but I think that there are some areas of improvement. As an example, I want to highlight a personal pet peeve of mine - the skill flyout window.
I am thinking that I am going to make a tweak to the way that this works in the following manner - get rid of it for Guardians.
How?
I'm glad you asked. Skills that require a specific response effect like Retaliation, Shield-swipe, and Whirling Retaliation are really meant to chain together off of the combat event occuring from a previous skill. Regardless of when they are earned they are an improvement over the other initial skills you earn as a Guardian, Sting and Guardian's Ward. So, moving forward, I am considering replacing the skills Sting, Guardian's Ward, and Sweeping Cut when the correct combat reponse is achieved.
But Why?
Clutter and quality of life, imho. At early levels this might not seem that important but as we level and earn more skills our bar becomes ever more cluttered with skills that can only be used under certain circumstances. Additionally, I think that the disruption in the tradition skill bar by initializing the skill flyout causes an unnecessary break in the traditional APS for players because it requires an awkward key combination or drifting mouseclick to execute. I don't think that anything is lost by combining the skills in this manner.
What?
What happens to the traditional skills? They would either a) be removed and only appear instead of Sting)Improved), Guardian's Ward, and Sweeping Cut, or b) be replaced by new response shifting skills for parry, aoe parry, and block responses.
That'a mt initial thoughts on the way that some of the skills play for Guardian and the tactic I am taking for refining some of the class functionality.
Anything else?
Sure, this is a larger question that is going to require more discussion for certain.
I am thinking that the DPS line for the Guardian would shift to sword and shield play over two-handed sword. What are Gurdian's thoughts on this?