> Your first piece of "evidence" that the LOTRO code was running the risk of bugs or performance issues, was the observation of a character with 1 million morale.
You're already strawmanning by misquoting him:
> Isn't it (well past) time for SSG to incorporate a game wide reduction of numerical values? Given how poorly this game runs, I'm shocked it hasn't been done already--especially given how left unchecked, number calculations can cause any number of bugs.
He is talking about how poorly the game already runs, which might be exacerbated by ridiculous numbers, and somehow you managed to twist that into "the code was running the risk of performance issues", when performance issues are present everywhere.
Do talk me through the steps you did take to end with that wording given his exact quote.
> Your most recent piece of "evidence" in that regard, is that a completely-different game ran into integer-overflow issue and had to radically re-scale to avoid bugs. No mention there of performance issues, per se.
There's a reason why at least 2 of the biggest current MMORPGs, WoW and FFXIV, have both opted to squish their numbers across the board, or did they just do that to keep their employees busy and for prettier numbers alone?
> Before we assess your latest "evidence", may we assume you've abandoned your earlier assertion? 1 million morale doesn't overflow a 32-bit integer. You'd need about 2 billion for that.
It's freaky when a single person talks in plural using "we".
And do point me towards him specifically talking about integer overflow as a definite cause of performance issues, and not just, you know, a potential and undefined risk by bloating numbers with each new update.
> Moving from one assertion to another, without a proper disposition of each, in turn, is known as the Shifting Ground Fallacy.
I love it: a person who intentionally misquotes someone else + who talks in plural despite being a single person is now lecturing about fallacies.