I have read some of the early comments on other threads on this forum regarding MPvP and quite simply they are not helpful and some not even respectful. As a very long-term player I for one am glad a dev is daring to make changes to the Ettenmoors despite historically having a toxic atmosphere. On balance over the last 6 months recent changes haven taken us in the right direction to more balanced and fun fights.
I'm sure Orion has a Beorning thickened hide by now with regards to the moaners, but to save him from wading through lots of useless posts for feedback I thought it be good to have a thread for constructive feedback only.
Creep run speed/map change
I personally like this change as it seems to help create more opportunities for smaller fights. Forcing creeps to run round the map a bit more certainly helps add more danger and chances for ambushes. Encouraging fights round different parts of the map is clearly a positive thing for gameplay and may have the added bonus of helping lag?
45% run speed (instant skill) + 10 min cd map vs 68% run speed (induction) certainly each has its own advantages but seems a decent enough trade off. Creeps will have to use maps more tactically.
Be interesting to see other feedback on maps as the weeks go by.
Suggestion: Possibly we could reduce the CD to say 8 mins.
OC/EC
I think this change is universally approved. Not heard any player complain?
NPCs tougher
Another great change overall.
Suggestion: Tir/Lug/Tol tyrant/CG to be made even tougher still as they still die relatively quickly. With maps on CD more often it may take creeps a bit longer to arrive and defend a keep.
Blessings
The idea in principle is a good one, we now can choose between a more offensive build, a defensive build or one in the middle, however the balance is off a tad on some of the blessings.
After playing on a few classes, it is apparent the blessings work better for certain classes. For example on my BA a Khjarn glass cannon build was good, nice DPS but had only 16% mitigations, however 40 metre range meant was a worthwhile tradeoff.
On Reaver it was more of an issue. High mitigations to survive getting into melee range and high crit chance are important to utilise gut punch/defeat responses. The Tarkrip blessing doesn’t have a high enough crit chance imo nor do any of the defensive builds that give the higher mits. Offensive blessings with good crit chance but no mits doesn't work as well on a melee class ) I can slot the White Hand balanced blessing but it still not quite the right fit.
Suggestion: Have a blessing skill added/amended to have both high crit chance and high mits but at the expense of other stats, ie less morale/phys mastery. This gives another playstyle option that I'm sure will suit other creeps.
Corruptions
I think overall they are ok except for the physical/tactical mitigation corruptions. I would like to see stronger bonuses (at least double)
Suggestion: Increase set bonuses. 2 set bonus from 1% to 2%, 4 set bonus from 2% to 4%.
Infamy/Renown
There is certainly less renown/infamy now gained from kills due to less buffs. Is that an intentional change?
Suggestion: If not then amend Lug/TR be increased to provide 20% instead of 10%.
Troll/Ranger Play
Not yet tested, be good if other players can provide feedback and any suggestions,
DoF
DoF is still accessible to freeps to escape from creeps. Sure this is just a minor bug that will be changed shortly.
Overall
I think the changes are positive and we are heading in the right direction for a better PVP experience. Fingers crossed we start to see action more round the map.
Please provide constructive commends/feedback - thanks