Hello, Flaxie.
I am not a super player and also spend most of my time solo.
In my opinion, based on what I know of you from your posts in these forums, the Bilbo Baggin and Wildwood missions are within your reach. Most of them are set at landscape difficulty. All of the Wildwood missions and half of the Bilbo Baggins missions provide your character with a very strong helper who will act as a 'tank' and does not require any healing. The missions can be run on any character, level 20 to level 140, so you can try them with your strongest character.
If I recall correctly, you enjoy crafting. Any level 20+ character with crafted equipment should do perfectly fine. I have run them with such characters with no issues.
Let me offer some information on all 20 of the missions:
Bilbo Baggins 1: You talk with some elves. There is no combat.
Bilbo Baggins 2: You need to find a two elves. At any given time, one of these elves will accompany you and fight with you. They are very strong and do not require any healing. If you hang back, they will 'tank' every enemy group for you. All enemies come in groups of two to four animals. Defeat one group at a time until the mission is over. All enemies are of standard type.
Bilbo Baggins 3: You need to accompany a giant on a walk. Along the way, you will fight standard type wood trolls and worms in groups of two and three. If you hang back, the giant will 'tank' all the enemies for you. Eventually, you need to hide and an enemy giant comes along. He is a signature enemy, but you only need to reduce his moral by 60%.
Bilbo Baggins 4: You visit with some dwarves. Standard type snow beasts attack. The first group consists of three monsters. The second group is a swarm. Hang back and let the dwarves 'tank' as many of the snow beasts as possible. Deal with whatever snow beasts get by the dwarves. If you are really fast, you can actually run up to the camp fire and let the dwarves do everything. If you get into trouble, lure the snow beasts chasing you onto the dwarves. After all the snow beasts are defeated, a signature grim and a signature snow beast will arrive. Again, let the dwarves 'tank' them. The grim attacks targets at random but is actually rather weak.
Bilbo Baggins 5: You need to fight your way through a valley filled with standard goblins and a two wargs. They come in packs of two and three but hit surprisingly hard so go slow. At one point, two goblin groups are very close together. Be very careful to only activate one pack. If you activate both, it can get tough.
Bilbo Baggins 6: You again fight standard goblins and wargs in ones, twos, and threes. As long as you make careful pulls, you will never fight more that three standard enemies. There is an optional fight with a signature goblin at the end. Pay attention to this last goblin.
Bilbo Baggins 7: You need to hide from some goblins, then search for a key. If you were paying attention, there is no combat. If you were not paying attention, you will fight standard goblins in groups of four.
Bilbo Baggins 8: You will fight standard goblins and one signature orc. The goblins come in groups of three but respawn rather quickly. Kill or stun a goblin group then close the nearby gate. Closing the gate prevents more goblins from appearing. After closing three gates, you will come to a signature orc at a fourth gate. Defeat him to finish the mission.
Bilbo Baggins 9: Once again, you fight standard goblins and a signature orc. The goblins appear in groups of two and three. The signature orc is the end boss. He is not very difficult.
Bilbo Baggins 10: You will fight standard goblins and a signature troll. The goblins come in packs of one and two. Mister Baggins will help out. At the end, you must defeat the signature troll, who is surprisingly easy, but Mister Baggins will not help in the last fight.
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Wildwood: For all these mission you have a very strong elf maid companion who will 'tank' for you. She also has a very powerful moral heal she will use on you.
Wildwood 1: A Looming Collapse: This mission contains standard orcs and signature orcs in groups of one, two, and three. If you pull carefully, you will never face more that two orcs at a time. Click on some explosives as you go. When you have enough explosives, return to the start to finish. Be careful not to lose your elf helper in the tunnels. If you take too long killing an orc, he will explode and put a shadow damage affect on you. Use a purple potion of Remove Fear to get rid of that.
Wildwood 2: The Trestlebridge Ambush: You will face evil men, half-orcs, and orcs, standard and signature, in groups of one and two. The enemies will come at you in waves. Stand in front of the home and wait for the enemies to come to you. Every so often, click a flag to progress the mission. When all 4 flags are activated, the mission is over. Some enemies may set themselves on fire, causing very minor reflect damage.
Wildwood 3: Invaders on the Delf: You will fight standard and signature half-orcs in groups of one, two, and three. You start between two mining areas. Go to one mining area and clear it. Go to the second and clear it. Go back to the start to finish. As long as you make careful pulls, you will never fight more than two enemies at a time.
Wildwood 4: Attack on Cotfast: This mission is filled with standard and signature evil men. Beware bandits in stealth. If you take to long defeating an opponent, he or she will summon a hound. If you make careful pulls, you will never fight more than three enemies. The sneaking bandits sometimes result in bigger than expected pulls. After clearing the village, return to the start to finish.
Willdwood 5: Brooding in the Depths: You will fight normal spiders and two signature spider brood queens. The spiders use stealth and will sometimes rush you up to 3 at a time. Move slow and clear as you go. Brood queens will summon more spiders so kill them quickly. After killing both brood queens and destroying 10 cocoons, return to the chamber with the first brood queen. The reward chest is on the landing above that chamber. Be careful not to lose your helper in the tunnels.
Wildwood 6: Locked Down: You will venture through a short stretch of caves fighting standard and signature human bandits. They will come at you in ones, twos, and three. Beware bandits in stealth. Kill bandit bosses to obtain keys. Each key opens a gate to progress. Defeat a final bandit boss to finish.
Wildwood 7: Svalfang's Stand: This mission includes one signature giant and three normal wolves. The giant likes to stun but is not very tough. The wolves arrive and attack as the giant loses moral. Try to let the elf helper deal with the wolves while you finish off the giant.
Wildwood 8: The Menace at Sutwarden: This mission takes place in a small outdoor ruin filled with 14 standard and signature half-orcs. Some half-orcs use crossbows and will but a bleed on you. Use a Cure Wound potion to remove bleeding woulds. Make careful pulls to fight the enemies in ones, twos, and threes. After defeating the 15 half-orcs and destroying 8 banners, 8 more half-orcs will show up in two groups, one above and one below. Position your elf helper to engage them first, then peel off one enemy at a time. Repeat with the second group. Return to the starting point to finish. If you forgot, it is just down the hill from the ruin. The last two groups contain half-orcs who will set you on fire. Use a Cure Wound potion to dose yourself.
Wildwood 9: The Trestlebridge Ambush: This mission contains large numbers of evil men bandits and half-orcs. If you make careful pulls, you will face up to 4 at a time. Let your elf helper 'tank' for you. Go slow. If this mission is a problem, just skip it.
Wildwood 10: Trouble on the Brandywine: This is the hardest mission on this list. You will face evil men bandits in waves while defending a fixed position. If you are unlucky, the final waves will be rather large. When you enter the mission, you will be on a wharf with beach to the left and right. I find it easiest to stand on the beach to the right. This forces the enemies to come to you over a longer distance. Some enemies will spawn on the beach right next to you, allowing you to kill them quickly, before others arrive. Let your elf helped 'tank' as much as possible. She may run off on you to fight something. If that happens, do your best to kill everything, then drag her back up the beach. If this mission is too tough, skip it.
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On a typical day I will run Wildwood 1, 2, 5, 6, 7, 8 and Bilbo 1, 7, 4, 3, 2. I find them the easiest and quickest.
For super easy mission progress, run Bilbo 1 and 7. If you know where the key is, these missions have no combat.
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I am told many other missions are also rather quick and easy. Since the good people at Standing Stone Games gave many of them to me for free, I will give them a try very soon.
Flaxie, you can do it. Bilbo 5 can suck with a bad pull. Bilbo 7 has the gate thing so you do need to kill the goblins quickly or stun them. Wildwood 10 sometimes gets crazy. However, you can skip them and still get 10 missions in every single day.
Now, I am not suggesting you go all in on grinding missions. No, no, no. In my opinion, you can do them, open them up, and then, now and again, run them for fun. In this way you will have really good options for earning Reward Track experience if and when you need it. You will also get really good experience and some of the rewards are pretty neat.
I wish you much luck and hope you get to 100 this time. If you are on Landroval, drop me a message. I would be happy to help. My eyes are not so great, either.
Sophie the Enchantress - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
I wish all of you many successful and happy adventures., brave Ladies and Lords of Middle Earth!