Originally Posted by
Lalrawen
Can you cite some of those fights you feel brawler gets the underhand? Cause for current endgame content, I cant see any where it would be problematic. And also, unlike captains, brawlers can generate enough threat through damage to hold aggro, even more than a guardian, to delay the use of its taunts. Only aggro thing brawler is weaker, would be getting aggro/threat on distant mobs, specially AoE wise. Mug throw and brash invitation are both only single target, and the class doesnt have any option with comparable range to captain's Elendil Roar or Guardian's war chant, shield taunt. But I feel those are healthy differences between tank classes.
And again, giving another single target taunt skill to brawler would surely be helpfull, but I dont feel its something actually needed.
I m not sure what others think about current brawler state but given the changes the game has seen the past 5-10years, threat copy skills are nearly a must for all tanks, as the numbers have grown too big in damage etc to counter as a tank with your dps/self heal. After 10s (brawler aoe taunt duration) you ll lose aggro 99% of the time since it was forced taunt and not threat copy.
Even with the 20% threat generation and combining the fellowship decreased threat gen (which you need like 7-8s to build) , you are lagging behind fellowship threat generation. I find the class as of today, nearly impossible to tank multiple mobs and I am quite comfortable tanking everything in the game with my warden. It seems that brawler can only tank single boss situations atm. If you need to get 6 HH set pieces to be able to do enough damage to keep aggro in that sense, then class needs re-design..
Chrysamere , Warden 140lv r11 - Tanking since 2008