This is honestly my biggest fear, that all this work will be for nothing next level cap. And it's going to be the same old song Guardian always danced to.
- New Level Cap
- Guardian's damage doesn't scale properly
- Months (or even years) pass
- Guard gets damage adjustments in the latter end of the level cap
- New Level cap launches
- Guardian's damage doesn't scale properly
- etc.
We've seen this happen literally every level cap increase since the start of the game.
- Shadows of Angmar
- Guardian was given fancy new tools, like Overpower Stance and Forced Opening, granting the class much better levelling experience. Alongside this, damage from Thrust got increased and tied to weapon damage, as opposed to level scaled flat damage.
- Mines of Moria
- Guardian's damage failed to scale, however they were given changes to Overpower with the trait line bonuses, a whole new line with Fighter of Shadow with fancy new tools never before seen and unique to the class so nobody really minded
- Siege of Mirkwood
- Guardian's damage failed to scale again, but they were given some adjustments shortly after launch, such as damage type changes, faster skill changes etc.
Hopefully this illustrates my point, and as this level cap reaches it's end in a few months, will we see yet another problem? Sure, we're getting some fancy tools now, but how will they translate next update?