Stop putting a max level on everything,
It removes a lot of fun because the variety to gear ourselves how we want and to have different playstyles gets thrown out the window
Ever since the throne sets got level capped during 130cap, the wide-scale extermination of old player gear has begun. Why? It serves no purpose to streamline everyone into literally becoming the same clone of eachother. There is so little variety anymore in gearing up, so little variety in playstyles. It sucks the fun out of the game. Everyone got the same gear, same essences, same traceries, same traits, same everything. It's incredibly boring.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Removing the max level off gear, will make the game a lot more fun. Here are some of the benefits and negatives of doing this:
Positives:
- *More variety to gear and suit your playstyles
-- *Keep use of old gear you earned
-- *Old content will remain relevant, also increasing the variety in instances, quests, landscape etc. which you can choose to enjoy once again.
-- *More player choice
-- *More minmaxing for those who like to push themselves to the max
Negatives:
- *Minmaxing will require a bit more grind; in older content if you have not done that content before. 99% of the time this isn't a problem for minmaxers though.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Removing the max level off gear will bring back a lot more variety in players their favourite builds and liven up older content somewhat. Let everyone choose however they want to gear. No one ever needed older gear in order to beat new endgame content, it purely supports player choice for variety/playstyle and satisfy the needs of people who like to minmax and challenge themselves because often times using old gear, will put you at a massive disadvantage survival-wise to begin with. That's already a soft-cap enough. Players should always have the ability to push themselves to the limit and have extra fun this way if they so choose. Let us use and enjoy all the set bonuses of old... at a cost, if we so wish. I would love to use epic battles, gondor class essences, throne, anvil, abyss, remmo and more old bonuses because they are just fun to use and bring so much more content to the game. On the other hand there is literally no reason to put a cap level on gear. What's the whole point of that? It's just lame. I can understand it for buff items such as portents and unobtainable gear but normal obtainable gear? That is nonsense.
-
Same stuff can be said about removing tracery max levels (less grinding) and bringing back 3 trait trees (more variety/playstyles) but those are subjects of their own.