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  1. #1
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    Roll back on stat nerf done 7 years ago.

    Back during the Mordor heyday, main stats were nerfed from giving 8 points of mastery for each point of might, agility or will.
    What this did was make everyone ditch might, agility and will essences in favor of mastery, crit rating and finesse.
    Every endgame has been the same way ever since.

    Recently with Gundabad, as we needed to be more tanky than usual, we'd still pick mitigation essences over stats.
    Might, agility and will do not offer anything sufficient enough to consider slotting them anymore.

  2. #2
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    Counter-point: Ditch Might, Agility, Fate and Will essences. They're needless clutter, along with BPE ones.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  3. #3
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    Quote Originally Posted by zipfile View Post
    Counter-point: Ditch Might, Agility, Fate and Will essences. They're needless clutter, along with BPE ones.
    Yes. But no.

    I remain hopeful that one day they will return to main stat priority, and this whole idea of being able to "cap secondary stats" before the raid is even released will just go away (rather just the whole idea of being able to cap secondary stats to begin with, will just go away).

    #Make main stats great again?
    Last edited by Hephburz-2; Apr 03 2023 at 11:41 AM.

  4. #4
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    Quote Originally Posted by Hephburz-2 View Post

    #Make main stats great again?
    Only if they standardize what classes gain from their main stat.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  5. #5
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    Quote Originally Posted by Hephburz-2 View Post
    I remain hopeful that one day they will return to main stat priority, and this whole idea of being able to "cap secondary stats" before the raid is even released will just go away (rather just the whole idea of being able to cap secondary stats to begin with, will just go away).

    #Make main stats great again?
    Quote Originally Posted by zipfile View Post
    Only if they standardize what classes gain from their main stat.
    Main stats offer some critical rating and defenses depending on each class.
    Might/Agility/Will should really only give offensive stats while Vitality/Fate should really only give defensive stats.
    3 points of mastery and 1 point of critical rating per stat is way too low. The same thing can be said for defensive stats.

  6. #6
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    Quote Originally Posted by Pewpewmidget View Post
    Back during the Mordor heyday, main stats were nerfed from giving 8 points of mastery for each point of might, agility or will.
    What this did was make everyone ditch might, agility and will essences in favor of mastery, crit rating and finesse.
    Every endgame has been the same way ever since.

    Recently with Gundabad, as we needed to be more tanky than usual, we'd still pick mitigation essences over stats.
    Might, agility and will do not offer anything sufficient enough to consider slotting them anymore.
    Since we already have crit/mastery near cap, why we need this?

  7. #7
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    Quote Originally Posted by Elmagor View Post
    Since we already have crit/mastery near cap, why we need this?
    Why wouldn't we? I am sick of slotting nothing but mastery, crit, vit and mit every endgame.

  8. #8
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    Quote Originally Posted by Pewpewmidget View Post
    Why wouldn't we? I am sick of slotting nothing but mastery, crit, vit and mit every endgame.
    So why you want to slot Will/Str/Agi if in the end if they just increase same Mastery, Mit and Crit? Different way, but same result with only imagination changes. Also, we have more and more class essence slots to go away from stacking Vit/Crit/Mit

  9. #9
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    Quote Originally Posted by Elmagor View Post
    So why you want to slot Will/Str/Agi if in the end if they just increase same Mastery, Mit and Crit? Different way, but same result with only imagination changes. Also, we have more and more class essence slots to go away from stacking Vit/Crit/Mit
    I think, the point being, is because main stats are meant to offer "more" - like might offers block, agility offers parry, will offers tactical mit, fate offers power etc. etc. it's very boring and very restrictive to just go full blast to secondary stat caps and then stack vitality without ever considering everything else.

    But again, this requires the game to get rid of the notion that secondary stat caps can even be "reached" in the first place, which I don't think is something they're going to do anytime soon, even though they should. The fact we are capping stats before raid gear is even released is just the worst design ever.

  10. #10
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    Quote Originally Posted by Hephburz-2 View Post
    I think, the point being, is because main stats are meant to offer "more" - like might offers block, agility offers parry, will offers tactical mit, fate offers power etc. etc. it's very boring and very restrictive to just go full blast to secondary stat caps and then stack vitality without ever considering everything else.

    But again, this requires the game to get rid of the notion that secondary stat caps can even be "reached" in the first place, which I don't think is something they're going to do anytime soon, even though they should. The fact we are capping stats before raid gear is even released is just the worst design ever.
    We usually have tact mit in cap too. And BPE needs to be revamped in first place to use stats what gives BPE or BPE essences. I mean yes, we can set Agi/Str/Will essences, but only AFTER SSG make a lot of rework. Without that step forcing people use different essence with weaker result looks like questional idea.

  11. #11
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    Quote Originally Posted by Pewpewmidget View Post
    Main stats offer some critical rating and defenses depending on each class.
    No, it doesn't. Since this is a good opportunity to learn about what you're asking, check the stat derivation table on the wiki.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  12. #12
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    Quote Originally Posted by zipfile View Post
    No, it doesn't. Since this is a good opportunity to learn about what you're asking, check the stat derivation table on the wiki.
    He's right....?

    Might offers crit for Champs and Beornings, Agility and Fate offer crit to all, Vitality gives tactical mit for hunters + light armours, Will offers TMit to all. Might also gives PMit for Champs too.

  13. #13
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    Quote Originally Posted by Hephburz-2 View Post
    He's right....?

    Might offers crit for Champs and Beornings, Agility and Fate offer crit to all, Vitality gives tactical mit for hunters + light armours, Will offers TMit to all. Might also gives PMit for Champs too.
    Okay, let's look at the Guardians....or are we not allowed to speak about that?

    Either remove all extra bonuses from classes or standardize them to get similar things.

    Furthermore, there's a reason main stats got nerfed after 105 cap, it was a joke to cap out multiple stats with main stat essences.

    No capable Hunter slotted Critical Rating for example, cause you'd cap out both mastery and critical rating with Agility Essences.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  14. #14
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    Quote Originally Posted by zipfile View Post
    Okay, let's look at the Guardians....or are we not allowed to speak about that?
    No one said anything about not being able to speak about certain classes? You said stats don't offer defenses or crit rating - they do. Guards still get tmit from will and they still get crit from agility and fate, just as every other class does. No it's not a lot, and yes, stats should be revamped across the board, no, every class shouldn't get the same thing, but having hunters+light armours get tact mit from vitality, and NOT tanks, seems like a silly design flaw for example.

    Quote Originally Posted by zipfile View Post
    Furthermore, there's a reason main stats got nerfed after 105 cap, it was a joke to cap out multiple stats with main stat essences. No capable Hunter slotted Critical Rating for example, cause you'd cap out both mastery and critical rating with Agility Essences.
    (The nerf was after the 115 cap, it was mastery that was nerfed down from 400% to 200% with 105>115 update) But I don't think there was anything wrong with what you are saying either? Slotting agility is far more 'intuitive' than slotting "physical mastery" or "critical rating". Main stats feel dead at this point, because that's what they are - for all it's worth, Mordor had one thing going for it, and that was a reduction in the number of essence slots, more emphasis on the statting that came from the gear, and a prominence on main stat and not secondary stats.

    The ability to cap secondary stats at all is just an absurd design, because capping those stats are easy, and then what do you have to work towards? Morale stacking? Yay. So fun.
    = Stat caps need to be less attainable, and main stat contributions should be more significant on an essence level.

  15. #15
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    Quote Originally Posted by Hephburz-2 View Post
    No one said anything about not being able to speak about certain classes? You said stats don't offer defenses or crit rating - they do.
    They phrased it saying every class gets something from main stat.
    Sure, looking at it at face value. How many of those stats are useful, however?


    Quote Originally Posted by Hephburz-2 View Post
    Guards still get tmit from will and they still get crit from agility and fate, just as every other class does.
    This is an actual argument someone brought up...wow.

    Quote Originally Posted by Hephburz-2 View Post
    ...no, every class shouldn't get the same thing, but having hunters+light armours get tact mit from vitality
    Why do Hunters get tactical mitigation when they already have the best mitigation trait in the entire game for no investment?


    Quote Originally Posted by Hephburz-2 View Post
    The ability to cap secondary stats at all is just an absurd design, because capping those stats are easy, and then what do you have to work towards? Morale stacking? Yay. So fun.
    As opposed to before, when it was difficult to cap stats... ./s
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  16. #16
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    Quote Originally Posted by zipfile View Post
    They phrased it saying every class gets something from main stat. How many of those stats are useful, however? This is an actual argument someone brought up...wow. Why do Hunters get tactical mitigation when they already have the best mitigation trait in the entire game for no investment?
    You are literally missing the entire point of the argument? I am in agreement with you that main stat contributions need to be changed, I said this, was merely correcting you on your claim that main stats don't offer crit or defenses, which they do - just not enough. There is also zero problem with main stats offering different contributions for different classes, not every class needs the same, or is going to focus on the same stats so the distributions need to be different.

    I was also in agreement with you saying that Hunters+Light Armours should not get tact mit from vitality when tanks for example, don't. Again, maybe read?

    Quote Originally Posted by zipfile View Post
    As opposed to before, when it was difficult to cap stats... ./s
    Yes, prior to the removal of main stat caps, you would never have had capped secondary stats (at least not all of them at the same time which we can do now). Which realistically is the way it should have stayed, the way it is now, is beyond stupid and the only thing we are left to do is stack morale, how exciting.

    The removal of main stat caps was probably the worst design change the game ever made.
    Last edited by Hephburz-2; Apr 04 2023 at 12:40 PM.

 

 

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