Before you read further let's establish what this is. This is a very early pass on what changes might come to the Hunter class.
I am calling this option one, because there are two potential options that we are considering. Option two will be in a forthcoming post. We will gather feedback from both sets of options and make decisions once we have more clarity on how to best proceed.
As with my posts in the Guardian forums. If a trait is not mentioned then it is not currently being considered for revision or updating.
Huntsman
Grants Scourgin Blow
Grants Barrage
No Focus Loss While Moving
No Miss Chance Penalty While Moving
The Skirmisher
Replaces Nock on the Move (Requires 5 traits in Huntsman)
Successful melee attacks grant 1 Focus
Successful critical attacks gran 3 Focus
Strong Arm, Sharp Eye
Replaces Strong Draw (requires 5+ in Huntsman)
6 ranks
Ranks 1-6: +5% Bow Damage on bow skills that consume focus and +2.5% melee damage per rank
Rank 6: 15% chance to reduce the cost of skills by 1 focus for 5s
Nock on the Move
Replaces Split Shot - 1 Rank
Induction based attacks can be used while moving
Improved Intent Concentration
Now has 2 ranks
Each rank provides 15s cooldown
Fire on the Run
1 Rank (Requires 10+ in Huntsman)
Reduces the induction movement penalty by 20%
Athleticism
+ Physical Mastery Rating / tier (value is TBD)
Barbed Hindrance
15 Deep Set Bonus
+30% to Barbed Arrow Damage
+10% to Babrbed Arrow Bleed Damage
Slows target by 20%
Fleet, Focused, and Fierce
Replaces Improved Fleerness at 25 Rank Set Bonus
On every harmful skill, an additional 20% chance to increase run speed by 10%
Gain 1 focus per 5s
Increase Melee Damage by 10%
Rupture Artery
Replaces Moving Target (30+ ranks)
Using Scourging Blow on a target affected by the Exsanguinate Bleed removes the bleed and automatically deals a devastating Critical blow.
Bowmaster
Grants: Pinning Shot
Grants Needful Haste
Reduces Swift Bow induction by .8s
-25% Attack Duration
+10 max range for all ranged skills
Swift Release
5 Rank Set Bonus
33% reduction to Barbed arrow and Swift Bow inductions
Draw Weight
5 ranks (requires 5+ Bowmaster)
+3% Induction bow damage and 3% induction bow critical multiplier per rank
Shoot to Kill
10 Rank set bonus
+10% Ranged Damage
2.5% Critical Magnitude multiplier
Mercy Kill
Reduced to 2 ranks
+15% Critical Chance on Merciful Shot/rank
Bodkin Arrows
5 Ranks
Bypass 2% of target's mitigations/rank
+.6% Bleed damage/rank
Plant Feet
Becomes:
Every 1.5s you do not move you gain a tier of Hold Groung to a max of 5 tiers
Hold Ground effects are removed if you move, are out of combat for 9s
Hold Ground removes a tier on each critical strike
Hold Ground: +2% Evade, Damage, and critical chance per tier
Trapper of Foes
Grants skill: Lingering Wound
Grants Skill: Decoy
Traps can be used while moving and have no induction
Split Shot
Grants Skill: Split Shot
Explosive Arrow
Grants Skill: Explosive Arrow
Damages a target and explodes around the target damaging all enemies within 5m and burning for 5s
Combative and Elusive
Replaces Elusive
+Physical Master Rating/rank (Value TBD)
+1% Evade /rank
Evading an attack increases run speed by 5% can trigger up to 3 times every 10s
Quick Escape
Moves from Red to Yellow (requires 15+ in Trapper of Foes)
No Focus loss on Low Cut
Apples a 3s root
Endurance
2 Ranks
+1% to Parry and Evade /rank
Evading or Parrying an attack restores 1% max morale (Can occur 5 times every 30s)
Armour Rend
4 ranks
Each Rank grants -4% Physcal mitigation against the target and reduces Block, Parry, and Evade rating by .75%
Purge Poison
Affects fellowship and increases cooldown to 12s
Emergency Preparations
4 Ranks
Rank 1: After evading an attack you place a Set Trap in front of you.
Rank 2: After Evading an attack you place a Piercing Trap in front of you.
Rank 3: After Evading an attack you place The One Trap in front of you.
Rank 4: Gain Skill: Survivalist Prepper
Survivalist Prepper places a Set Trap 90 degrees to your left, The One Trap in front of you, and a Piercing Trap 90 degrees to your right
Cooldown 180s
Sturdy Traps
35 Rank Set Bonus
+5s trap Grace Period
+5s Trap Duraion
No Focus Loss on Movement
Survivalist Prepper Cooldown reduction by 60s
That is the outline. Let's discuss.