Huntsman's identity is mid-range mobile harasser. The intent with this change would be to enable them to move in an out of melee fluidly to maximize their contributions to group DPS, without impeding their landscape/solo efficacy.
Bowmaster is the classic stand and deliver style ranged damage dealer. A bit bland, but definitely efficient.
Trapper of Foes is supposed to be the hybrid AoE/CC unique spec line.
Certainly didn't expect to get warm fuzzies for this first offering on this option. I'm looking to start the discussion on where we, the collective we, want to move Hunter.
Out of the gate, Option #1 is supposed to start carving out identities: Huntsman is the skirmisher, Bowmaster is the backline DPS, and Trapper of Foes is the AoE/CC.
Yes. I want to modernize the class a little. Being able to move while using a ranged weapon is possible, but more difficult. Specialists - like the Huntsman - would ignore those difficulties but the other Hunters could benefit from being able to move. However, the incentive should be to reward the expected playstyle. Hunstman moving, Bowmaster stationary, and Trapper being a little tricksy.
So you can fulfill the role of a skirmisher that can be effective in melee as well as ranged.
for option 1, with more emphasis on being able to melee... i would move to re-add / re-theme the melee skills that were removed way back with the trait tree change. i for one really miss having those melee skills. it also makes we wonder what the point of extra melee damage is when we have so few ways to melee.
Also, huntsman and bowmaster, in my opinion, double up too much on what they provide: (ADDED) focus cost reduction / focus generation, induction reduction/ removal, AoE (with different skills, mind you) those AoE ranged skills feel more appropriate low in the trapper tree to be available to the other specialized trait trees.
i still don't know which i prefer, but i think i'm leaning into option 2
Last edited by Forgotten_Legend; Apr 29 2023 at 12:35 PM.