Not only is that the title of the great ending to the musical episode of Buffy: The Vampire Slayer's Once More with Feeling, it's also a question that has been asked here, on Bullroarer and other locations that I frequent during my work and play hours.
First, a General Thank You
Let me start by saying that I am overwhelmed with the response that we have seen with the latest rounds of Bullroarer. Incredibly detailed feedback from players new and long-toothed providing clear, concise, and often unwelcome and sometimes welcome criticism, concern, and advise on how to modify their favorite classes. While not every post was positive, neither were there a large number of negative responses. This means that there is healthy discussion, room for more improvement and engagement. While we have not been able to address everything, we have addressed some of the more egregious issues pointed out and will continue to push in directions that we hope will inspire the more positive discussions and changes that most of you want to see.
I mentioned when i returned that I wanted to begin a more open dialogue and communicate as best I could with the changes that are being discussed and slated for release in the future development of the game. To that end, I want to start using a structured post to explain upcoming changes. Additionally, I have talked with Cordovan and Severlin about being more "present" on the forums and in the community. Both have agreed and with the last stream, we've decided that I'll be sprucing up my stream a little bit and formalizing it into at least a monthly Q&A. Additionally, I want to run a stream - where I play the game alongside all of you. Details of that stream will be forthcoming as there are some details that need to be worked out. Now for the reason that most of you are reading this post.
The road goes ever on...
With Bullroarer testing winding down it's time to start looking toward the future and discussing what happens next.
As you all likely know, Before the Shadow is incoming and while the final release date has not been announced it will be upon us before we know it. While the majority of the release focuses on the PvE movements, motiviations, and advancement of story and your role in Middle-earth, there are some free changes coming on the Monster Play side that are rather - large. As I stated in my most recent stream, we are taking a phased approach to the changes in the Ettenmoors. This was the choice I made when I started as I knew I need to meet certain criteria along the way in order to keep the system out of the proverbial moth ball closet. So far, so good. Engagement seems to be up and we are certainly seeing a lot more banter with regards to monster play. This is great, it means that we get to move forward with more changes.
We all know that there are class tweaks, alterations, and outright changes that are coming with the imminent update that were recently tested on Bullroarer. While there might be minor tweaks to some of the skills and effects, the majority of those changes are now fixed in limestone. Yeah, I said limestone. None of these changes are definitely permanent and so we will assess and review the performance of the changes in the Ettenmoors and make further tweaks accordingly. Those are the knowns. You are not here for the knowns. You want to get a better understanding of the unknowns. And so...
In Development
This section discusses changes that are already committed to be changes in an upcoming release and will, at the very least, see testing on Bullroarer.
Changes to Control Locations in the Ettenmoors
All locations (Tirith Rhaw, Lugazag, Tol Ascarnen, The Isendeep Mine, and the Grimwood Lumber Camp) will see a reduced number of defending NPCs. This change is an effort to reduce performance issues in the Ettenmoors due to a large number of AI being present in the space. The standard reduction of present forces reduces the number of active defenders from ~60 to 16.
All locations while controlled by monster players or free players now have defenders with higher statistics to make the capture of the location closer to the original intent of the control points. These statistics include primarily an enhancment to morale, and mitigations, more than damage.
Outpost locations also see a decrease in the number of defenders and an increase in the statistics of those defenders for all three controlling factions. Additionally, the control of the outposts is no longer tied to access to the Delving of Frór.
The Delving of Frór is closed for renovation, players and monster players will not be able to access the Ettendeep until revisions are complete.
Battlefield Changes
Forward camps, housing the entrances to the Delving of Frór are abandoned. The gateways into the Ettendeep are dormant.
The Elf Camp on the eastern side of the bridges of Tol Ascarnen is rebuilt. The flag capture for the bridges is returned.
The Orc Camp on the western side of the bridges of Tol Ascarnen is rebuilt. The flag capture for the bridges is returned.
Monster Player Changes
Emissaries from Angmar, more specifically Carn Dûm, and Isengard have arrived in Gramsfoot. The emissaries offer an opportunity to modify your monster player by providing you a taste of what it means to ally with their clan. There will be seven clans to choose from, but you can benefit from only one of the clan blessings at a time. Clan alliance is a permanent choice until changed. To change your alliance you will need to speak with an emissary of another clan. The clans and benefits that they, generally, offer are as follows:
- Tarkríp Clan: A blessing of blades, enhancing your monster player character and making them a melee based scrapper with better tactical mitigations.
- Ongbúrz Clan: A blessing of great defense making your monster player a more tnak like character with better overall defense and morale.
- Blogmal Clan: A blessing of healers focusing on mastery and some defense.
- Krahjarn Clan: A blessing focused on functional back-line fighting and leadership with enhanced mastery and critical chance,
- Scara-pack Clan: A blessing of strikers meant to enhance your monster player's critical attacks and mastery.
- Shelob's Brood Clan: A blessing of corrupters meant to enhance mastery and damage over time effects.
- The White Hand Clan: A blessing of a balanced approach to warfare.
Only one of these blessings is applied to your character at a time.
Corruption changes. We are reducing the overall efficacy of the corruptions and moving the amount of benefit from each to the blessings offered by the clan emissaries. With the reduction of the efficacy of the corruption benefits we will also be reducing the number of corruptions needed to gain the set bonuses inherent to corruptions so that two will give the first set bonus and four will give the top level set bonus. The expectation is that the change to corruption traits will leave them with about 1/6th of the efficacy that they previously had.
In Discussion...
These are changes that we are discussing actively and if we move forward on them will move into the In Development section when they are ready for implementation. These are not guaranteed to see addition to an upcoming Bullroarer.
Monster Player Missions Version 1
The goal with this is to provide monster players with a different experience to earn commendations and rank without immediately entering the battle in the Ettenmoors. Unlike player missions, the idea is that these missions take place in iconic areas of the game world where players have caused some distress to the monster population and you've been tasked by leadership to help fix the mess with up to 11 other monster players. The first target for these missions is likely Urugarth, part of the Carn Dûm cluster of instances.
Monster Player Missions Version 2
The goal with this is to provide monster players with a similar experience to the free player side of missions where the spaces are instanced and solo and duo based experiences.
Player Missions
Alongside the creation of monster play missions, is the inclusion of player missions in the Ettenmoors as a way for players to earn commendations and rank.
Player Gear
Adjustments to initial gear granted upon entry to Ettenmoors and how it acquired.
Audacity Overhaul
Currently, it is still possible for a player in normal raid gear to survive and thrive in the Ettenmoors. We are considering harsher restrictions on that gear to enforce a swap to audacity gear. We are aware that the cumbersome nature of that swap is an existing issue and are working to solve that before any implementation along these lines.
Monster Player Allegiances
After the addition of the clans and parsing data for the updates to blessings, we are considering the introduction of allegiances to the monster players. Allegiances would, you guessed it, be tied to different clans available and have a 20 level reward system built around the allegiance to that clan. Your first clan allegiance is free but sets back your ability to join another clan by 2500 points. But fear not, points are earned through the monster player mission system @ ~100-150 points per mission. Additionally, you can find the badges that are used to increased your standing with a specific allegiance from standard monster play drops albeit at a very, very reduced rate. The goal is that achieving the max rank of an allegiance takes ~28 days for your first and ~30 for subsequent days without using mission resets. Rewards will be discussed more when we move out of the discussion phase of this potential development. The blessing would ALWAYS be the boon gifted for reaching Rank 1 of any allegiance.
Troll and Ranger Play
A new version of each of these with a rebalanced version of each of the sessions characters that is ~Nemesis level in survivability and damage. These new sessions would not be tied to the population limits, instead being accessible for Mithril Coins. These new session plays would reward commendations and potentially rank for completing objective in the session. The old sessions bound to population imbalance would get the upgraded treatment and also remain available as they are now.
More to Come...
I'm not done yet... so this is the tease of things to come. I think there is enough to chew on with this post. At least for a little while.