I'm not at all a fan of the idea to add more PvE to creepside. I don't even like killing slugs on my spider, and that only takes a minute. Also, missions are utterly, irredeemably ####, so if you're going to make any kind of content, never ever use that name for it, or I'll hate it with the fury of a thousand suns from the get-go. Just FYI
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Improving corruption set bonuses is great, but do their base values really need to be nerfed? I feel that they're already a bit underpowered to begin with. My spider runs 3x pmit, 3x tmit, 3x mastery, 1x finesse, 2x morale, and has lower stats in those things than a geared freep would have, and still no crit corruptions, nor capped mastery, and less in-combat healing than most freeps, too.
Also, are the finesse corruptions getting a set bonus now?
Also also, creeps need a +morale/+inc. heal corruption, maybe as a replacer for the power-for-stuff corruptions (because those don't matter in any case).
I'd break it down into a 2x3 system of four sets of corruptions each, replacing all thing-for-thing corruptions:
Attack
- Tact & phys mastery
- Crit & magnitude
- Finesse & attack duration/induction speed
Defence
- Tactical mitigation & resist
- Physical mitigation & bpe
- Morale & crit def & inc heal
Special
- Stealth detection
- Stealth level
- Attack/heal range (as the legacies)
- AoE targets (as the legacies)
Each corruption offers about 1.5x the current values in raw rating. Then each set has bonuses for having multiple of the same:
- 2 of the same: +5% mits/morale/resist/crit chance or -10% attack duration or +20% mastery, as appropriate. Mastery needs a higher percentage to be equally relevant.
- 3 of the same: a proc that allows you to "spool up" and grow in long fights. For example, with 3x crit corruption, if you crit, you get a 1% crit chance buff for 30s, can proc once per 5s, additional procs refresh the duration and stack up to 10x, expires out of combat. (This would bring creep crit chance in line with freep crit chance--freeps have a lot of crit chance traits and legacies and armour--but only in long fights.) The idea being that when you have a large fight, people who stay up (instead of being rezzed all the time) are notably tougher and worth going after.
- 4 of the same: a tactical skill unlock (i.e. a skill that's not in your rotation but used tactically). E.g. with 4x crit corruption, you get Aim. With 4x pmit/bpe corruption, you get Pledge. With 4x mastery, you get Burn Hot (but with tactical damage/healing boosted as well). With 4x morale, you get Catch a Breath.
Now your corruptions provide adequate stats, and actually change the way you play. Woop woop!
Andhilin, Ifeyina, Iondhilin, wardens of Gondolin -- Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day.