Re: Accuracy from passives and agility removed - what replaces it?
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Originally Posted by
podgie_bear
I agree totally! I went crosseyed trying to work out what was causing what and what was an improvement or not. In the end I just said "**** it!" I switched off the floaty damage, ignored most of the stat info and went back to playing for enjoyment. If I don't have a efficient character then tough, I don't care anymore and I'll just struggle on. I want to enjoy playing the game again, I do enough worrying about numbers at work, I don't want to have to do it when I am relaxing and playing!
For what it's worth, the game historically plays perfectly well at that level....you can generally eyeball your stats, make common-sense decisions, and do fine. The extra layer of min-maxing and optimization is there if that extra nth degree of perfection is what floats your boat.
The concern here is that, due to the change, the game doesn't play perfectly at that level.....too much hit was taken away, to the point where certain classes aren't viable, even if they do take optimization to that extreme.
That's part of why getting to the net effect on DPS (viability) is so crucial...if there are viable choices, if there are multiple ways to gear your character and be able to succeed for the most part (for example, if you can drop Might for Agility to gain hit, and come out approximately equal to somebody who doesn't), then the people who don't want to spreadsheet things out will be fine making common-sense choices and enjoying the game.
If they can't, if you have to choose only certain stats to be viable (not optimal, viable), that breaks.
For what it's worth, I'd rather not have this be proved (one way or the other) mathematically/theoretically, because it does glaze eyes and give the impression you need a sliderule and an algorithmic table to figure out your gear. That's why I'm (still) asking for parses (real, observed, empirical data) that show what happens to DPS when a max-level Champ drops X Might to gain X Agility.
It would answer all the questions, and be a clear, simple, unequivocal statement to Turbine: You took away a stat that can't be reasonably replaced, and some classes are now less-than-viable because of it. There is no workaround. Fix it.
Last edited by Ailedra; Oct 30 2011 at 04:03 PM.
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