Re: Accuracy from passives and agility removed - what replaces it?

Originally Posted by
Alad.
I don't know what your conclusion is, finally. You seem to both agree and disagree, or like and dislike. I do understand your arguments, though.
I didn't agree or disagree, as there's really nothing to agree with....the mechanic simply is what it is....definition, not opinion 
So far as like or dislike....meh, I can't summon a strong opinion. It's a somewhat inelegant abstraction in this system. It's not so inelegant that it annoys me. If the mechanic were changed to eliminate misses entirely, compensating with dodge events and/or random complete mitigation (hitting for zero damage), I'd neither mourn nor celebrate the change...I'd just adjust.
Edit: From a purely mechanical point-of-view, keeping miss as a mechanic makes less sense in a world with Finesse. Prior to Finesse, you had no way to improve your chance to effectively hit mobs...their b/p/e was what it was, and there was nothing you could do to improve your chances. Assigning values to the bad guys that players can't do anything about isn't great design. Hit, which could be improved, existed as the knob a player could tweak to get a higher number of effective thwacks.
Now that Finesse exists, players have a different knob to tweak, making hit/miss a less important mechanic from a design perspective.
Last edited by Ailedra; Oct 23 2011 at 10:50 PM.
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