Developer Diary: Mounted Combat (7/26) - YouTube Video
Kate Piaz: We wanted to make sure with mounted combat that we were keeping the experience of playing LotR:O relatively consistant but was a good balance between the familiar and the new.
Allan Maki: Mounted combat is going to differ from traditional combat in LotR:O in one that you're on a mount. Two - that a lot of it is going to be movement based game play. Normal speed on a mount is set so that you can move fairly quickly across the landscape and get from place to place. On a War-steed you're going to have the ability to slowly speed up over time to get to faster top speeds and you're also going to be building up this new thing called "momentum". Momentum is actually going to increase damage on all of your skills. When you actually ride in for that 'kill shot' that skill does so much more damage because you're actually using the momentum of the horse to drive that opponent into the ground.
Jesse King: In stand-and-deliver combat you and I aren't moving so I can just trade blows with you about as fast as I can cycle my skills. That's not really the case in mounted combat. In mounted combat there's a lot of jousting, hit and runs, breaking away, coming back together...
Anthony Dimento: One person may be agroing a mob and getting him to follow him while the rest of the group can come up from behind and attack them and kind of pick off enemies one by one. We're starting to see tactics evolve. People's play styles really start to come out with different classes that make combat completely different. The guardian, the way he interacts in mounted combat is completely different than the hunter.
Allan Maki: You're going to have a whole set of new skills that are augmented by traditional stances that you have on your baseline characters and classes. These skills are going to allow you to either move the position of the mounts that are around you, deal damage to them from range or up close. Some of the new abilities that are being devloped for mounted combat are charges. Basically, what this does is it just makes your horse go as fast as it possibly can, right out of the gate, to increase its speed and its momentum to the top speed almost right away. You also have the ability to stop your horse very very quickly. Any area you're in for mounted combat is still going to be an open area. We will be using our layering technology to make sure that there aren't too many people inside a given space but it's not going to be instanced. You will still going to see plenty of other players out there. You'll still be able to group up and get the full group experience. In fact, there are a lot of classes that have a lot of group skills that are involved. It's going to feel different. It's going to look different - definitely look different.