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  1. #1
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    Jun 2010
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    New Mounted Combat Video Dev Diary: (Unoffical Feedback thread) 7/26

    http://www.youtube.com/watch?v=60H2G...layer_embedded

    It's still unlisted which seems to be the new standard until later in the day after its made the blogsites rounds..

    Still watching!

    I imagine we'll see an official thread for this today as it's a diary.

    Who's the guy at ~:21-22, and what is his title/forum name/+Handle? [I always find the +Handle to be of interest from a personality/their intrests standpoint] (Partly answered at ~:39 Alllan Maki, Senior Game Designer, Systems)

    What other systems has he been a major contributor on developing for us? (Did he spear-head any projects?)

    Other Staffers who we'd like to hear more about:
    Jessie King, Senior Content Designer
    Anthony Dimento, Designer, Systems

    -

    I'm excited to see how these 3 stances will affect gameplay. Great video where we could see some actual interaction for mounted combat!

    (Are the 4 +'s depicted in the video these 3 staff members? If so, who's the 4th? and what is their job/title?) If they're all just QA folk or some other team, introductions would be nice please

    Edit #2:
    So many new faces lately, I hope this is a result of the hiring ramp up that started shortly after F2P, people have become familiar with the tools and systems and we're only going to see things getting even more amazing from here on out.
    Last edited by Crell_1; Jul 26 2012 at 10:52 AM.
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
    Deglorion - SoA XP Disabler

  2. #2
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    May 2009
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    Thanks for the link.

    I like that they are introducing video diaries as well as written diaries - it really helps to demonstrate what they say in the written diary, so I wonder if they will do a video diary based on the written Ettenmoors diary? Doesn't matter if they do or not, all the developer diaries so far have been good reads and fun to watch.
    Superior Grand Master Spectator of Wall-Paint Drying

  3. #3
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    Sep 2007
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    112
    Quote Originally Posted by Crell_1 View Post
    Who's the guy at ~:21-22, and what is his title/forum name/+Handle? [I always find the +Handle to be of interest from a personality/their intrests standpoint] (Partly answered at ~:39 Alllan Maki, Senior Game Designer, Systems)
    That would be Orion.

    Quote Originally Posted by Crell_1 View Post
    Jessie King, Senior Content Designer
    AKA Vastin (who also works/worked on AC, I believe.)

    Quote Originally Posted by Crell_1 View Post
    Anthony Dimento, Designer, Systems
    Lidless_Eye maybe? Not sure that Dimento has ever been introduced with his forum name.

  4. #4
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    Quote Originally Posted by bibby042 View Post
    That would be Orion.


    AKA Vastin (who also works/worked on AC, I believe.)


    Lidless_Eye maybe? Not sure that Dimento has ever been introduced with his forum name.
    Well,...the faces are new to me even if the names are not! (Except perhaps Dimento..)


    Keep up the good work!
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
    Deglorion - SoA XP Disabler

  5. #5
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    Jul 2006
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    I want to point out that this was filmed before an important terminology change:

    Momentum is now Fury.

    That is all. :-)

  6. #6
    Join Date
    Apr 2007
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    462
    Video Transcription

    Disclaimer: This is an unofficial transcript. I believe I have accurately represented the dialog in the video. However, any and all transcription mistakes are mine alone. Punctuation isn't my strong suit but I did the best I could. I edited out out pauses, stumbles, stammers and such for the sake of overall readability and continuity. If you discover a mistake, please let me know and I'll correct the transcript.


    Developer Diary: Mounted Combat (7/26) - YouTube Video

    Kate Piaz: We wanted to make sure with mounted combat that we were keeping the experience of playing LotR:O relatively consistant but was a good balance between the familiar and the new.

    Allan Maki: Mounted combat is going to differ from traditional combat in LotR:O in one that you're on a mount. Two - that a lot of it is going to be movement based game play. Normal speed on a mount is set so that you can move fairly quickly across the landscape and get from place to place. On a War-steed you're going to have the ability to slowly speed up over time to get to faster top speeds and you're also going to be building up this new thing called "momentum". Momentum is actually going to increase damage on all of your skills. When you actually ride in for that 'kill shot' that skill does so much more damage because you're actually using the momentum of the horse to drive that opponent into the ground.

    Jesse King: In stand-and-deliver combat you and I aren't moving so I can just trade blows with you about as fast as I can cycle my skills. That's not really the case in mounted combat. In mounted combat there's a lot of jousting, hit and runs, breaking away, coming back together...

    Anthony Dimento: One person may be agroing a mob and getting him to follow him while the rest of the group can come up from behind and attack them and kind of pick off enemies one by one. We're starting to see tactics evolve. People's play styles really start to come out with different classes that make combat completely different. The guardian, the way he interacts in mounted combat is completely different than the hunter.

    Allan Maki: You're going to have a whole set of new skills that are augmented by traditional stances that you have on your baseline characters and classes. These skills are going to allow you to either move the position of the mounts that are around you, deal damage to them from range or up close. Some of the new abilities that are being devloped for mounted combat are charges. Basically, what this does is it just makes your horse go as fast as it possibly can, right out of the gate, to increase its speed and its momentum to the top speed almost right away. You also have the ability to stop your horse very very quickly. Any area you're in for mounted combat is still going to be an open area. We will be using our layering technology to make sure that there aren't too many people inside a given space but it's not going to be instanced. You will still going to see plenty of other players out there. You'll still be able to group up and get the full group experience. In fact, there are a lot of classes that have a lot of group skills that are involved. It's going to feel different. It's going to look different - definitely look different.

  7. #7
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    Mar 2007
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    This isn't going to come even remotely close to Mount-and-Blade.... That game pwns Mounted combat.
    Last edited by Saxzon; Jul 26 2012 at 01:07 PM.

  8. #8
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    Quote Originally Posted by Saxzon View Post
    This isn't going to come even remotely close to Mount-and-Blade.... That game pwns Mounted combat.
    <3 Mount & Blade series.

    Always good to have multiple implementations of mounted combat though, so I am excited to try out this mounted combat and see how it is.
    Superior Grand Master Spectator of Wall-Paint Drying

  9. #9
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    Mar 2007
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    I liked the concept art background of the Argonath at 0:52. I hope they use textures to go for that exact look. Sadly we can't paddle boats between them though...


    Rip
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    [CENTER][COLOR="SeaGreen"][URL="http://forums.lotro.com/showthread.php?p=3573897#post3573897"][FONT="Palatino Linotype"][SIZE="4"]From Balin's Tomb to the Bridge of Khazad-dum[/SIZE][/FONT][/URL][/COLOR][/CENTER]
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  10. #10
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    May 2007
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    Quote Originally Posted by Orion View Post
    I want to point out that this was filmed before an important terminology change:

    Momentum is now Fury.

    That is all. :-)
    I see what you did there.

    Liked the video, really liking all of the dev communications.
    Elven Adventuress UI ~ Newbie Guide To Playing LotRO

  11. #11
    Join Date
    May 2008
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    This is exactly what I needed to get me to come back to LoTRO. I was worried that Rohan would be nothing but 10 levels of collecting boar tusks and flowers but this looks just plain fun. Can't wait!

 

 

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